I'm messing around with the Three.js pluggin and I'm trying to pull canvas context but it keeps returning null. I'm wondering if there's away to get the krpano canvas context?
What I'm trying to do now is to add a new three.js scene/camera/renderer in a separate canvas/context and when I render the scene and camera it generates error THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera but when I remove embedpano() it works. Any ideas?
Code
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); camera.position.z = 500; scene = new THREE.Scene(); var ctx = $('#canvas2').get(0).getContext('webgl'); renderer = new THREE.WebGLRenderer({canvas:$('#canvas2').get(0), context:ctx});
render();
function render(){renderer.render( scene2, camera2 );
}