I've tried applying the following flags for my WebVR experiences, KEEPVIEW|MERGE, but when I transition from one scene to another, the view is defaulted to what is set in the <scene> hlookat and vlookat.
I made a custom orientation function that has the proper linkedscene vertical and horizontal position, but when I use that, the orientation changes happens before the transition starts. Meaning, the current view changes to what would be the correct orientation in the next scene.
Is this the expected behavior? Each scene's stitching starting point is not the same as the prior, which might perhaps explain my struggle.