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The Samsung VR browser is rendering the WebVR WebGL canvas only with 2048x1024px - that's for both eyes and before lens distortion - and that's very low. Manually trying to increase that resolution doesn't work. Samsung itself would need to improve the browser.The pano quality in the Samsung Browser is not as good as in chrome, is there a higher compression or is there a lower quality loaded?
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<layer name="xmask" type="container" align="lefttop" x="10" y="30" width="300" height="284" bgcolor="0xFFFFFF" bgalpha="0.8" maskchildren="true"> <plugin name="xmasktext" keep="true" url="%SWFPATH%/plugins/textfield.swf" html="tmptxt" css="font-family:Tahoma; font-size:13px;" border="false" background="false" selectable="true" align="lefttop" y="2" width="100%" height="100%"/> </layer> |
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<plugin name="cornerClick" url="./TransparantClickArea.png" align="top" y="12" onclick=anActionOnClick()" /> |
I'd say a generic thread in the channel "plugins" or something in the krpano viewer channel (general or under beginners) would be more appropriate I feel.Thank you for the help. There is currently not a webVR plugin forum channel, which is why it was asked here.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »mastucc« (23. Mai 2016, 10:44)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Umalo« (24. Mai 2016, 07:55)
Thanks - right, that's due an updated default html template file (with mobilescale=1.0 by default now) and missing update of the defaultskin.xml (which assumes a mobilescale=0.5 for mobile devices).With the version 1.19pr4 the the buttons version does not scale correctly
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<layer name="defaultskin_buttons" scale="2.0" devices="mobile" /> |
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<layer name="defaultskin_buttons" scale="2.0" if="device.mobile AND stagescale LT 1.0" /> |
Benutzerinformationen überspringen
Wohnort: Netherlands
Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
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if="device.mobile AND stagescale LT 1.0" |
: https://pame.virtualtuur.com
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<layer name ="infobutton" style="skin_base|skin_glow" crop="64|710|64|64" align="bottom" x="230" y="0" scale="0.6" alpha="1.0" keep="true" onclick="action(showintroimage);" /> |
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<!-- determine the visibility of the buttons and calculate their positions --> <action name="skin_arrange_buttons"> calc(show_selbuttons, scene.count GT 1); calc(show_thumbutton, skin_settings.thumbs == true); calc(show_mapbutton, skin_settings.maps == true); calc(show_gyrobutton, plugin[skin_gyro].available == true AND view.vlookatrange == 180 ); calc(show_vrbutton, webvr.isavailable == true); calc(show_fsbutton, device.fullscreensupport == true); calc(show_infobutton, skin_settings.maps == true); set(lpos,6); set(cpos,0); if(show_gyrobutton, dec(cpos,20)); if(show_vrbutton, dec(cpos,24)); set(rpos,6); calc(show_dirbuttons, !device.mobile AND ((area.pixelwidth + 2*cpos) GT 520)); copy(layer[skin_btn_navi].visible, show_dirbuttons); copy(layer[skin_btn_prev].visible, show_selbuttons); copy(layer[skin_btn_next].visible, show_selbuttons); if(show_selbuttons, inc(lpos,44); inc(rpos,44); ); copy(layer[skin_btn_thumbs].visible, show_thumbutton); copy(layer[skin_btn_thumbs].x, lpos); if(show_thumbutton, inc(lpos,40)); copy(layer[skin_btn_map].visible, show_mapbutton); copy(layer[skin_btn_map].x, lpos); if(show_mapbutton, inc(lpos,40)); if(show_dirbuttons, copy(layer[skin_btn_navi].x, cpos); inc(cpos,140); set(layer[skin_btn_gyro].align, center); copy(layer[skin_btn_gyro].visible, show_gyrobutton); copy(layer[skin_btn_gyro].x, cpos); if(show_gyrobutton, inc(cpos,48)); set(layer[skin_btn_vr].align, center); copy(layer[skin_btn_vr].visible, show_vrbutton); copy(layer[skin_btn_vr].x, cpos); if(show_vrbutton, inc(cpos,80)); , set(layer[skin_btn_gyro].align, left); copy(layer[skin_btn_gyro].visible, show_gyrobutton); copy(layer[skin_btn_gyro].x, lpos); if(show_gyrobutton, inc(lpos,40)); set(layer[skin_btn_vr].align, left); copy(layer[skin_btn_vr].visible, show_vrbutton); copy(layer[skin_btn_vr].x, lpos); if(show_vrbutton, inc(lpos,80)); ); copy(layer[skin_btn_hide].x, rpos); inc(rpos,40); copy(layer[skin_btn_fs].visible, show_fsbutton); copy(layer[skin_btn_fs].x, rpos); if( show_fsbutton, inc(rpos,40)); copy(layer[infobutton].x, 40); </action> |
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »zappano« (30. Mai 2016, 13:28)
Yes, just add -renderer="css3d" - to your hotspots, then the browser will render the hotspots via CSS3D transform as in the previous versions.Is there any way to activate gif animation hotspot with pr4/pr5 ?