Bombtimer auto next scene 1.19 ?

  • Hi all.

    Please can anyone help me. Ive recently started updating my 3 year old krpano's with the spanking new 1.19 version. and have realised the the old bombtimer code doesn't work. Currently i have changed the script slightly and now the bombtimer only work for the first scene.

    see link:

    https://s3-eu-west-1.amazonaws.com/presentation.u…/gem2/tour.html

    Please can anyone tell me how to correct this issue?
    many thanks guys


    <!-- startup action - load the first scene -->
    <action name="startup" autorun="onstart">
    if(startscene === null OR !scene[get(startscene)], copy(startscene,scene[0].name); );
    loadscene(get(startscene), null, MERGE);
    if(startactions !== null, startactions() );
    <!-- start timer -->
    bombtimer(0);
    </action>


    ----------------------------------------------------------


    <events onmousedown=" set(bt,0); " />


    <action name="bombtimer">
    set(bt,%1);
    add(bt,1);
    delayedcall(1, bombtimer(get(bt)));
    if(bt == 7, startmanualcontrol(); stopall(); set(bt,0); nextscene();, );
    </action>


    <action name="nextscene">
    set(ns, get(scene[get(xml.scene)].index) );
    set(maxs, get(scene.count) );
    add(ns,1);
    if(ns == maxs, set(ns,0);, );
    loadscene( get(scene[get(ns)].name ), null, MERGE, BLEND(2) );
    </action>


    ------------------------------------------------------

  • Hy tmok, thanks for you help with my auto load next scene question in the forum.

    Your code works perfectly, Would you know how could slightly adjust this code to allow me to set a time to autoload scene? aswell as the onautorotateoneround="nextscene"
    Many thanks

  • Thank you tmhok, your code worked perfectly for me *g*

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