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Sunday, July 10th 2016, 4:44pm

Draw my own 3d Primitives in WebVR

Is it possible for me to grab the webgl context you are using to start drawing my own 3d primitives? I am trying to figure out how the VR scene is being rendered and right now I am guessing you directly call through to the WebVR API rather than using any of the libraries built on top of it (Such as Three or A-frame). In any case, what element can I grab to start rendering to the scene? I have tried grabbing a webgl context from the canvas on the krpanoswf div, but no joy.


Thursday, July 21st 2016, 4:13am

Can you update the three.js example to have the OBJ objects as official Hot spots?