Greetings all,
I had made these comments in another thread but this is probably a better place. I've noticed a couple of significant issues going on with IPD when viewing in MobileVR mode:
Incorrect IPD in MobileVR Mode
I've rendered a scene in Vray with an IPD of 63.5mm - the default IPD when in MobileVR mode on my iPhone. When loading that pano and viewing on the iPhone, the IPD on the phone within MobileVR is not correct. The parallax has dramatically increased and does NOT match the images that I've generated. You can easily tell this because if you have an object at the right side of the screen in both the left and right eye views, you will always see more of the object in the right view (right eye). To correct this the parallax must be dramatically reduced to around 52mm in the Mobile VR Setup. If this is not done, the 3D stereoscopic experience is incorrected with too much distortion
Every MVR example I've viewed has this same problem; including the one in this recent thread:
Issue: Arrows with text not displaying in VR mode.
Hard Code the IPD
It's not reasonable to ask clients to open up the settings and manually change the IPD. We'd like them to simply pop the phone in the viewers and enjoy the experience. Is there a way for us to actually HARD CODE an IPD?
If I'm missing something on this please let me know. All the tests I've done - setting different IPDs in Vray and then loading the panos into MobileVR then manually adjusting the IPD to match the real world Vray IPD - yield the same results: a parallax which is far too strong.
Tnx!