We currently produce vr spherical top-bottom CGI renders and need to convert them to the krpano viewer.
We have already managed to get a standard spherical view to work using the MAKE PANO (NORMAL) droplet and MAKE VTOUR (MULTIRES) droplet.
The stereoscopic function is not very well documented.
We have already looked at krpano 1.19 - Pre Release 1 - WebVR / MobileVR / Stereoscopic 3D Support (Oculus Rift, Google Cardboard, GearVR, ...) but the process does not work or is not clear.
Our images (sample thumbnail attached) are 4096x4096.
If we drop the image onto the multi-res droplet, we get the following warning:
WARNING: 3d-vr-example.jpg is not a 360x180 panorama image! Imagesize = 4096x4096px
When we use the testing server, it seems to put the entire image onto one face of a cubemap and doesn't process the whole spherical image. As a result, it just looks like a square face in front of you.
Then, if we change the xml:
<krpano>
<!-- the skin --><include url="skin/defaultskin.xml" />
<!-- view settings --><view hlookat="0" vlookat="0" maxpixelzoom="1.0" fovmax="150" limitview="auto" />
<preview url="3d-vr-example.tiles/preview.jpg" />
<image type="SPHERE" hfov="90.00" vfov="90.000000" voffset="0.00" multires="true" tilesize="512" progressive="true" stereo="true" stereoformat="TB"> <level tiledimagewidth="4096" tiledimageheight="4096"> <sphere url="3d-vr-example.tiles/l3/%v/l3_%v_%h.jpg" /> </level> <level tiledimagewidth="2048" tiledimageheight="2048"> <sphere url="3d-vr-example.tiles/l2/%v/l2_%v_%h.jpg" /> </level> <level tiledimagewidth="1024" tiledimageheight="1024"> <sphere url="3d-vr-example.tiles/l1/%v/l1_%v_%h.jpg" /> </level></image>
</krpano>
This makes no difference.
What are we missing?