flyout hotspot in webvr possible?

  • I'm attempting to use flyout hotspots in a webvr, but am having difficulty closing them back their original state. When using the example code, it works great on desktop using the onclick method. But in vr, I cannot close the hotspot back to it's original location, because it's in a fixed position on the screen.

    Can anyone please help provide a solution? Here's my code:

    Code
    <style name="flyoutimage"	       distorted="true"	       flying="0.0"	       backup_state=""	       backup_zorder=""	       flying_state="in"	       capture="false"	       onclick="flyout_hotspot();"	/>		  	<hotspot name="greeting" style="flyoutimage" distorted="true"  	         url="img/greeting.png"	         zorder="1"	         ath="45"	         atv="54"		 ox="0" oy="0"	         scale="0.1"	         rx="-22.5" ry="-26.25" rz="-50.1"	  />	         	    	<!-- flyout hotspot actions -->	<action name="flyout_hotspot">		for(set(i,0), i LT hotspot.count, inc(i),			copy(hs, hotspot[get(i)]);			if(hs.name != name AND hs.style == 'flyoutimage' AND (hs.flying_state == 'out' OR hs.flying_state == 'flyingout'),				callwith(hs, flyout_hotspot() );			  );		  );
    		if(flying_state == 'flyingout',			set(flying_state, 'flyingin');		  ,			if(flying_state == 'flyingin',				set(flying_state, 'flyingout');		  	  );		  );
    		if(flying_state == 'in',			calc(backup_state, '0.0|' + rx + '|' + ry + '|' + rz + '|' + scale);			copy(backup_zorder, zorder);			set(flying_state, 'flyingout');		  );
    		if(flying_state == 'out',			set(flying_state, 'flyingin');		  );
    		if(flying_state == 'flyingout',			set(zorder, 99);			tween(flying|rx|ry|rz|scale, '1.0|0.0|0.0|0.0|1.0', 0.5, default, set(flying_state,'out'); set(capture,true); );		  );
    		if(flying_state == 'flyingin',			sub(zorder,1);			set(capture,false);			tween(flying|rx|ry|rz|scale, get(backup_state), 0.5, default, set(flying_state,'in'); copy(zorder,backup_zorder); );		  );	</action>

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