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21

Dienstag, 14. November 2017, 21:59

if the panorama was projected on a sphere that problem wouldn't occur
That's not correct, a sphere would be even more worse. You could test that by using a <sphere> image.

To avoid too strong distortions the geometry behind the pano-image should match roughly the content when moving out of the pano-projection center.

I'm already planing to add a depth-map support for distorting the pano-sphere-geometry, but then the main problem will be how to generate that depth-map...

Best regards,
Klaus

jordi

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22

Mittwoch, 15. November 2017, 09:17

I'm already planing to add a depth-map support for distorting the pano-sphere-geometry,


That's great !! will we need ro use the three.js implementation, or it will be out of the box with krpano ?
I guess you are thinking of loading a super simple mesh, not a cloud mesh with tons of points.

the main problem will be how to generate that depth-map


I have an idea for that point, which I'm already working in.
everpano.com smart virtual tours

23

Mittwoch, 15. November 2017, 11:39

That's great !! will we need ro use the three.js implementation, or it will be out of the box with krpano ?
krpano of course!

I guess you are thinking of loading a super simple mesh, not a cloud mesh with tons of points.
Using the depthmap as geometry displacement.

jordi

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24

Mittwoch, 15. November 2017, 12:57

Ah, ok, now I get what you mean!

I though you wanted to literally add a geometry mesh.

So we will have an extra image of the pano, just like this one :

[img]https://www.foro3d.com/attachments/151429d1318353899-render-depth-map-depth_map.jpg?s=601862cf530de3688449adcf7860339f[/img]


I ask to my self, once we have this, wouldn't it be great to get that info in order to use it for webvr, so a monoscopic panorama can have depth ? same for video I guess ?

That seems to be one small step for klaus, one giant leap for krpano developers
everpano.com smart virtual tours

Tuur

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25

Donnerstag, 11. Januar 2018, 22:19

I was playing a bit, and get quite funny what i meant.
Sloppy hardcoded example:http://www.virtualtuur.com/krpano/shift_view/test_example/

The logo click has two states/paths.

Let me sleep on that a bit...
Would be great with some proper math and three.js hotspots of course.

The hotspot 'fixed' position effect i quite like, also for transitions i guess...

Anybody jump in?

Tuur *thumbsup*
http://www.virtualtuur.com
Skype:studiotuur

Sergey74

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26

Freitag, 12. Januar 2018, 10:32

Cool. It would be interesting to see with a texture.
translation difficulties *huh*

Tuur

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27

Freitag, 12. Januar 2018, 10:37

yeah i think so too ... i make one.
I also made a mistake in the example..
I had hopes on: callwith(view,tween(tx|etc etc
I thought that worked too ... it was end of the day ;-/

EDIT: I changed the example.. Now it is as i like.
3 buttons with different paths (right bottom)
http://www.virtualtuur.com/krpano/shift_view/test_example/
Next step.. with texture

EDIT:
With texture
http://www.virtualtuur.com/krpano/shift_view/4/
haha...

now try with paused video 'sphere'....

EDIT:
with paused video to use the 'sphere' ...
http://www.virtualtuur.com/krpano/shift_view/5/

EDIT:
Some transition experiment
http://www.virtualtuur.com/krpano/shift_view/6/


Tuur *thumbsup*
http://www.virtualtuur.com
Skype:studiotuur

Dieser Beitrag wurde bereits 6 mal editiert, zuletzt von »Tuur« (12. Januar 2018, 13:36)


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28

Freitag, 2. März 2018, 11:20

Hi all,

I'm trying to replicate Sergey's transition, which is based on hotspots, to a scene based transition. This is what I have now:
https://virtuele-tours.nl/tour/transition/ (XML).

It works, but there's a slight hiccup when loadscene() kicks in. This breaks the smoothness of the transition.

Any ideas to solve this? I tried various tween speeds, blend speeds, blend types, but I can't find the perfect mix...