Hi, I am trying to have a little planet intro in VR headset.
Is this even possible? This is my project http://3dpiso.es/sola/ and I am trying this on the forest pano " Gaya".
On deskotop works fine in normal mode and in VR.
On mobile works OK in normal mode, but NOT in the VR mode.
ANy Idea wha can be wrong?
My code:
<scene name="scene.. " title="..." onstart="wait(blend); action(intro)" thumburl=.." >
<view hlookat ="-177.807361"
vlookat ="90.000000"
camroll ="0.000000"
fov ="150.000000"
fovmin ="50.550680"
fovmax ="150.000000"
maxpixelzoom ="1.000000"
limitfov ="true"
fisheye ="1.00"
fisheyefovlink="0.50"
stereographic ="true"
architectural ="0.0"
architecturalonlymiddle="false"
limitview ="auto"
hlookatmin ="NaN"
hlookatmax ="NaN"
vlookatmin ="NaN"
vlookatmax ="NaN"
/>
...
<action name="intro">
tween(view.hlookat, -40.496, 2.5, easeInOutQuad );
wait(3);
tween(view.vlookat, 32.024, 2.5, easeInOutQuad );
tween(view.fov, 80, 2.5, easeInOutQuad );
tween(view.fisheyefovlink, .3, 2.5, easeInOutQuad );
tween(view.fisheye, 0.33, 2.5, easeInOutQuad);
tween(view.architectural, .35, 2.5, easeInOutQuad);
wait(5);
set(display.flash10,on);
tween(display.details,32);
set(display.stillquality,HIGH);
set(display.stillquality10,HIGH);
tween(view.fovmax,120);
</action>