pitch continuous rotation

  • I need to have the rotation on the pitch do the same as on yawn, continuous -inf to +inf, therefore ending half of the time upside down.
    This is not possible because positions upside down simply cannot be used (-90 to +90 only) without changing roll.
    I have the impression that computing pitch and roll in the limited range using calculations from a tweening -inf+inf variable is possible, to cover all positions, refreshing at each frame, using asyncloop.

    Anyone having some alternate thinking ideas?

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