I need to have the rotation on the pitch do the same as on yawn, continuous -inf to +inf, therefore ending half of the time upside down.
This is not possible because positions upside down simply cannot be used (-90 to +90 only) without changing roll.
I have the impression that computing pitch and roll in the limited range using calculations from a tweening -inf+inf variable is possible, to cover all positions, refreshing at each frame, using asyncloop.
Anyone having some alternate thinking ideas?