Hi all!
I was playing around with 'zoom into layer' example the other day and wanted to make the zooming a bit smoother. So I tried to use tweening and 'wheeldelta_raw' variable (docu says this is unrounded mouse wheel delta). However, when I trace both wheeldelta and wheeldelta_raw, I get +3 or -3 for wheeldelta (that's normal) and +1 or -1 for wheeldelta_raw. Only when I work hard with mousewheel I get greater values. It seems that wheeldelta_raw is always three times smaller than wheeldelta variable.
I wonder, is this some kind of bug or is it nromal?
I expected to get some unrounded values here, something like 3.6758675 or similar.