You are not logged in.

Dear visitor, welcome to Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.


Monday, June 4th 2018, 8:43am

Audio & Actions scheduling

Hi all,
I am using the oncomplete feature of the sound interface in my tour to schedule actions such as altering some hotspot visibilities in the scene after audio messages. The oncomplete event does not seem to fire when an audio message is interrupted by the playing of another audio message on the same id.

Is there a way to get an oninterrupted callback when a sound gets interrupted ? Or to get the oncomplete callbacks to be queued for deferred execution when all audio activity stops on the given id ? Alternatively, is there a way to query a sound id for its status : currently playing or not.*
thanks !


Similar threads