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1

Monday, November 5th 2018, 3:50pm

Mobile and normal scale for windows text

I use these parameters for my text windows:
<hotspot name="p4_parete"
type="text" html="data:p4_parete"
padding="10"
width="250"
bgalpha="0.90"
bgcolor="0xe5e5e5"css="font-family: MiloPro; font-size:14px"
bgroundedge="5"
flying="1"
ox="0"
enabled="false"
zorder="999999999999"
alpha="0"
distorted="true"
mipmapping="true"
oversampling="4"
depth.mobile="200"
depth.normal="80"
scale="0.1" />

I have to scale down the text in "mobile" version 'cause on Oculus Go the text appear huge at the same scale of "normal" view.

So I obtain a correct visualization both in desktop view as in Oculus GO
or other Web VR visualizations.But when I'm on a mobile devices, before
to enter in VR mode, the text windows appear very small, like you can
clearly see (on mobile) in that vr tour:http://demo.visual4d.it/VR_terraxcube/to…tscene=scene_p5



Obviously I've missed something.


There's a way to unify the window dimension in all these 3 scenarios?Thanks a lot for help me.


Luca




2

Thursday, November 8th 2018, 10:14am

I think to have resolved by myself, so want to share the solution for other users:
Setting distorted="false" have resolved the problem, the size of the windows text between Mobile smarthpone/tablet and mobile Oculus are ok now.

So these are the parameters that works correctly in all devices:


distorted="false"
depth.mobile="150"
depth.normal="100"
scale="0.1"