I use these parameters for my text windows:
<hotspot name="p4_parete"
type="text" html="data:p4_parete"
padding="10"
width="250"
bgalpha="0.90"
bgcolor="0xe5e5e5"css="font-family: MiloPro; font-size:14px"
bgroundedge="5"
flying="1"
ox="0"
enabled="false"
zorder="999999999999"
alpha="0"
distorted="true"
mipmapping="true"
oversampling="4"
depth.mobile="200"
depth.normal="80"
scale="0.1" />
I have to scale down the text in "mobile" version 'cause on Oculus Go the text appear huge at the same scale of "normal" view.
So I obtain a correct visualization both in desktop view as in Oculus GO
or other Web VR visualizations.But when I'm on a mobile devices, before
to enter in VR mode, the text windows appear very small, like you can
clearly see (on mobile) in that vr tour:http://demo.visual4d.it/VR_terraxcube/to…tscene=scene_p5
Obviously I've missed something.
There's a way to unify the window dimension in all these 3 scenarios?Thanks a lot for help me.
Luca