Virtual tour image resolution seems significantly less in Firefox Reality than in the Oculus browser on the Oculus Go. View change while moving your head seems a little more "stuttering" as well -- lower frame rate. Anybody else experience this? Is there some setting either in the browser or in KRPano that could correct these issues? A Google search didn't seem to find any discussion suggesting these are known issues.
Firefox Reality Quality Issues
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Klaus,
Any chance you could take a look at this issue?
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Virtual tour image resolution seems significantly less in Firefox Reality than in the Oculus browser on the Oculus Go. View change while moving your head seems a little more "stuttering" as well -- lower frame rate. Anybody else experience this? Is there some setting either in the browser or in KRPano that could correct these issues? A Google search didn't seem to find any discussion suggesting these are known issues.
I confirm...!!! when I use Firefox.
I have exactly the same problems...!!!With Oculus browser il work very, very fine.
Marco
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Hi,
I have checked and it's the Firefox Reality browser itself - it displays the result (the krpano output) with a lower resolution than it was actually rendered and the performance itself is also not as good as in the Oculus browser...
Btw - beside of that - I'm working on improving the rendering performance for VR by using a special internal rendering modes and several other smaller optimizations, especially for devices like the Oculus Go which had a comparable slow CPU/GPU. That helps generally but also can't bypass browser limitations. That means the Firefox Reality itself would also need to get better. At the moment the best WebVR browser for the Oculus Go is the still the Oculus Browser.
Best regards,
Klaus -
Thanks for checking. Perhaps I can make the FFR team aware of this.
Good news on your performance tweaks. I suspect it will also help with GearVR and Cardboard using similar, older processors.
BTW, The reason I was interested in FFR was that it can run local content without a web server and has much less extraneous elements so might be better for, say, a trade show booth. But not if the quality is lacking.
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The reason I was interested in FFR was that it can run local content without a web server
A good argument for the Firefox Reality browser of course!
I will make a report here:
https://github.com/MozillaReality/FirefoxReality/issuesBest regards,
Klaus -
Hi, all, I work at Mozilla on Firefox Reality.
I want to first thank everyone here for reporting the issue and following up with comments. To investigate the tracking issues in WebVR, I have filed this issue:
https://github.com/MozillaReality/FirefoxReality/issues/937
If you have additional URLs or tips that could help us in diagnosing issues, please reply. Thank you very much for your help in improving the quality of krpano, Firefox Reality, and WebVR.
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Thanks, cvan. I have added my comments and an example site to the thread.
You hadn't mentioned the resolution/sharpness issue in your post. Are you not seeing that?
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Quick update: The FFR Team has recently updated the browser so VR tour resolution and performance seems on par with the Oculus browser in Oculus Go, at least.
I recommend people take a look at this browser for displaying virtual tours. It has a really minimal interface and it is somewhat customizable. You can specify that your tour (or any site) be the homepage -- what people see immediately.
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