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Monday, February 25th 2019, 1:59pm

How to prevent dispose texture before load another scene?


is possible to keep texture on the screen before going to the next krpano scene? Currently, then i go through hotspot, texture is dispose and i have got krpano background color. I would like to keep that texture before next texture will be ready. Is it possible?


This post has been edited 1 times, last edit by "rejentt" (Feb 26th 2019, 8:37am)


Tuesday, February 26th 2019, 5:43pm


use a BLEND flag - and if you don't want a blending transition with a very short time, e.g. BLEND(0.01):

Then the previous pano image will be kept visible until the next is ready.

Best regards,


Tuesday, February 26th 2019, 10:13pm

Thanks for your answer, but it's not working as i want. This is my actual settings inside hotspot onclick.

Source code

loadscene('%1, null, MERGE , BLEND(0.01, easeInCubic));

and after click on hotspot, the first thing is unload texture from scene (i get default canvas color: white for my case) :D
I tested your 'Blending example' - and it works very well!!!
I observed that your loaded pano is very light compared to mine (I loads 4-10mb panos)! Do you know any idea how to fix it??



Wednesday, March 6th 2019, 10:07am


please provide a link to your example.

Best regards,