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21

Wednesday, February 12th 2020, 5:31pm

Can the menu be hidden after a certain time?
Yes, for example, use this command delayedcall(5,hide_m());
Thank you

Is there a demo tour available for download? The download is only until 20.01.2020?

Download DEMO tour.

San7

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22

Wednesday, February 12th 2020, 5:40pm


Yes, download here DEMO menu 01 Mar 2020

This post has been edited 1 times, last edit by "San7" (Feb 13th 2020, 3:02am)


San7

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23

Wednesday, February 12th 2020, 5:47pm

I am working on a menu editor that allows you to create a menu structure and fill it without much coding knowledge



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  • Снимок.JPG

San7

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24

Thursday, February 13th 2020, 3:03am

Yes, download here DEMO menu 01 Mar 2020
Sorry, the link was incorrect, here is the link DEMO menu 01 Mar 2020

San7

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25

Friday, February 21st 2020, 9:03am

Hi!
Undergoing GUI testing to create menus.
Watch it in action on YouTube
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  • editM.JPG

panoyun

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26

Friday, February 21st 2020, 2:37pm

Great
66666666666666

San7

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27

Thursday, March 12th 2020, 5:15am

Updated plugin Menu v1.1

  • Changed plugin connection.
  • Changed the location of files in the plugin folder.
  • menu_x - menu indent on the x axis.
  • head_bgshadow - header shadow "parameters"
  • line_bgshadow - options the shade "line"
  • group_indicator_height - the height of the container for round indicators.
  • title_width - width of the button in the header.
  • click_hide - close when the button is clicked.
  • mobile_click_hide - close when clicking on a button on mobile devices.
  • loadscene_flags - if is not installed skin_settings.loadscene_flags (native skin), then this scene load flag is set.
  • You can set the "click" action on the "header" button"
  • Setting the check mark of the viewed sceneon the button with the image (thumbnail), if it corresponds to this scene.
Menu editor v1.0.
  • The plugin has a user interface and does not require coding.
  • The editor panel opens in the browser.
  • Create your own menu structure.
  • Configure button parameters (attributes).
  • Assign them actions(open scene, photo, view, etc.).
  • The bonus is a plug-in for viewing images.
  • Interactivity - you can immediately see the result.
  • Saves all settings to the list_menu file.xml that is needed to create the menu. Without this plugin, you create it manually.
  • You can enter your action code on the button.

28

Tuesday, April 7th 2020, 6:06am

Three questions

Hi!

I have three questions which I show in the attached image to make them easier to understand.

I hope you can help me.

Thanks and regards!
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  • Questions.jpg

San7

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29

Tuesday, April 7th 2020, 9:15am

Hi!
1. You can change the color of the dots here:
menu/plugins/layer_menu.xml
layer name="indik_vlog" ... css="font-family:Arial; font-size:20px; color:#00FFFF; text-align:center; margin-left:5px; margin-right:5px;"

2. You can change the fill color of the thumbnail text here:
menu/style_menu.xml
style name="txt_menu_thumbnail" ... bgcolor="0x1B5861"

3. For example, your button is written like "menu_2" and it opens a group. The name of this button in the menu is "lin_2"
To call this button, set in the hotspot onclick="callwith(layer[lin_2],onclick);"

Now in the process of testing the plugin "menu editor" in which there will be many visual settings, here is a test example

I hope this information is useful to you, good luck! *thumbsup*

30

Tuesday, April 7th 2020, 9:38pm

Version Upgrade

Thanks for you help! I have version 1.0, how can I get the update to 1.1?

And last question: How can I return to the main or initial menu by clicking on a hotspot?

Regards!

San7

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31

Yesterday, 3:38am

Put action callwith(layer[back_txt],onclick); on the hotspot.
It takes the menu one step back.

I sent you a link to the download in PM