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The fullscreen support for iPad is enabled (white-listed) for iOS 13.4 and higher now.
Hmm... the fullscreen support is definitely only enabled for iOS 13.4 and higher...Actually it is activated also with 13.3.1
Agree, that's why it disabled by default for these iOS versionsHowever it works very bad.
. That popup is also a part of the strange/bad iOS (before 13.4) fullscreen behavior.Do you maybe enable it manually in the xml?
Look for a 'fullscreensupport' code line
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »HansNyb« (9. Juni 2020, 20:32)
Hmm... the fullscreen support is definitely only enabled for iOS 13.4 and higher..
Try to add webxr: "auto" in embedpano and check that your oculus browser is not simulating desktop device.Hi Klaus,
Thanks a lot for your work, its really great. Unfortunatley I still have problems to view my vr tours made with VTOUR (VR-OPT) in Oculus Go (Browser 9.2...)
The Oculus Browser (unlike samsung or firefox on Oculus go) does not recognize my tour (made with 1.20.7) as VR. The Button "Enter VR" does not appear. When I set it manualy to VR360, it enters VR-mode, but displays only a distorted 180 degrees picture. I tried to find out something about this issue in the forum, but didnt find anything... Am I the only one with this problem, did I make a basic mistake??
Thx for your help
I discovered another thing. If I understand it right only Safari has the Fullscreen support on iPad.
I just downloaded Firefox and Chrome and even if none of them can do fullscreen, Firefox shows my Fullscreen button.
Hmm... but that's the intended behavior of capturetouch=false - the touch events will be NOT captured by krpano and so the browsers default processing can happen...Just discovered a potential bug in 1.20.6 and by the looks of it, 1.20.7. When using capturetouch=false (which we use in all tours because we have extensive html layouts), pinch-zooming on Safari/iOS zooms the whole...page.
Zitat
Fix: Allow the browsers default handling (panning, zooming) when using capturetouch=false.
As there is no known problem, please share a link.I added webxr: "auto" in the tour.html, deleted the browser cache, made sure that the browser is not simulating desktop mode, but the problem is still there...![]()
One note - all these browsers now have also a 'Destkop Mode' (sometimes enabled by default) where they are faking their detection-information. So for krpano they look like a desktop browser and there is no information about the iOS version available anymore.
xml.scene return scene index not scene name when deeplinking="true" (this add /?startscene to URL and startscene variable is used). Is this old bug appeared again or there is some tricks?
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Quellcode |
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scene[get(xml.scene)].name |
scene[get(xml.scene)].name
I will consider doing that automatically in the next release
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »lizard.king« (13. Juli 2020, 15:30)
The WebXR browser API is only available on HTTPS.ok found out this happens when testing on a non https server
Right, in the WebXR API support, the applying of the custom zoom is missing. Will be fixed in the next release.While experimenting with the webvr plugin in 1.20.7 I realized that the zoom option does not work for Oculus Quest (dont know about other headset). However the webvr zoom option works nicely in the simulated vr mode (e.g. in firefox) on my desktop machine.
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »indexofrefraction« (15. August 2020, 11:12)