Howdy Klaus,
Using KRPano v1.19pr16 with WebVR oversampling.mobile="2.0" causes dramatic lag and rendering problems on the Oculus, Firefox Reality, and even the Samsung browsers and crashes at least the Oculus browser on my Oculus Go headset. In my test, I also modified the webvr plugin, adding the fix: <events webvr_onentervr="set(display.framebufferscale,0.9); delayedcall(0.1, tween(display.framebufferscale,1.0); );" />. Otherwise I used the original distribution files for my tests. Example: http://%20%5burl%5dhttps//www.tourdefor…test/%5B/url%5D
This is new in the past couple of months. The problem doesn't happen without the oversampling.mobile="2.0" addition. It also doesn't happen with v1.20.2 unmodified. Updating to the new version is the goal but is there a workaround to fix v1.19pr16 in the meantime? (Other than dropping oversampling. The quality difference is significant.) I have lots of template mods before I can jump to the new version.