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1

Friday, October 25th 2019, 12:52pm

WebGL - how to replace video hotspot texture by shader

Hi, I'm trying to replace texture on a video hotspot by postprocessing shader. Actually idea is to change one video to another with displacement map transition, as it showing here.
Is this possible to do this with video as distorted hotspot?
Thanks in advance!

This post has been edited 1 times, last edit by "bbm" (Oct 25th 2019, 4:28pm)


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