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  • "jeromebg" started this thread

Posts: 947

Location: Angers - France

Occupation: Photographer

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Tuesday, November 12th 2019, 1:56pm

Oculus Go desktop mode

If desktop mode is not enabled in the Oculus browser then onover onout doesn't work if not in webvr mode.
If desktop mode is enabled in Oculus browser then onover and onout works even if webvr mode isn't enabled yet.

Problem is that hotspots with depth="off" aren't displayed with the same scale in webvr depending if desktop mode is enabled or not...

Is there a workaround or does all the hotspots needs a depth setting to be displayed the same way in desktop or vr mode in Oculus browser ?


EDIT : Sorry, not related to depth but to distorted...
Distorted hotspots are displayed the same way in VR or Desktop mode, non-distorted hotspot have a different scale.

This post has been edited 1 times, last edit by "jeromebg" (Nov 13th 2019, 2:56pm)


Wednesday, November 13th 2019, 3:43pm


non-distorted hotspot have a different scale.

Right, the size of non-distorted hotspots which have additionally no zoom="true" set are depending on the screen/window-size that the browser is reporting.

The Oculus Browser is using a 800x451 window/screen size by default.

krpano is using a 2048x1024 window/screen size in WebVR mode when it knows it's a 'mobilevr' device. That typically better fits designs/layouts made for general usage. But in 'desktop mode' krpano has no possibility anymore to detect the device and therefore it acts if it would be a desktop system with that resolution.

About onover/onout events - by default the Oculus browser works like a mobile touch device browser and there is hovering on mobile devices. In desktop mode the browser acts as a desktop browser and therefore also support hovering.

Best regards,