how to model this with everpano

  • hi there! at first i rendered out z-depth-passes (with c4d and octane)- with no good results.
    then tried everpano, but there are way to much obstacles in the room to get it right.
    aligning of 4 different perspectives was "not compututional" with the last click ..
    there is no strg+z.

    i tried stl and learned they had to be ascii (took me about an hour)

    now i have an ascii.stl and it doesn´t seem to fit.


    your everpano-examples just show the easiest application examples_ long rooms with nearly nothing in it.

    I´d be happy to learn everpano3d, but either i am limited or the software is in a very early stage,

    if someone is eager to prove me wrong - I´d really like to provide the full equirectangular image+stl+depthmaps.

    i´m sorry to say this: at this point of time i´ve regretted to buy the update.

  • you can use 3d data generated by c4d
    but the final stl has to be simplified geometry!
    you cant use a detailed model because of performance

    thats why this technology works best with simpler scenes
    if you have close up furniture with complex geometry
    it wont work that well (mismatches will be visible in transitions)

    best reduce your scene and try to create a super low poly version
    then from that generate your stl

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