Hi guys!
I'm having some trouble while using depthmap with blender. The STL file exported from Blender is inverted so I tried to correct it by set the scale of the depthmap equal "-1.0", but that made the whole scene inverted, which can easily correct by flipping the image. After all, the depthmap still doesn't match correctly with the scene.
Below is a simple scene of a room with a singe box in the corner.
This is the URL to download the demo scene. The file is heavy (>600KB) so I cannot add it as an attachment: https://1drv.ms/u/s!Au3cARgGkempgQWseY-seeymDgT0?e=gfOlKh
Please help! Thanks a lot!