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Saturday, December 28th 2019, 9:37am

Zoom and VRController

Hi everyone,

I was trying to combine the VRController event and the zoom example (…&threadID=15582)

I was trying to zoom in WebVR mode when the user clicks on the VR controller (I am using oculus Go) and it will zoom in to see the exhibition.

Any help is deeply appreciated, please

Copied this on the zoom.xml

<style name="vrcontroller_laser"
set(movement_tolerance, 0.01);
set(zoom_speed, 1.0);

copy(last_tick, timertick);
copy(last_movement_tick, last_tick);
copy(last_view_hlookat, view.hlookat);
copy(last_view_vlookat, view.vlookat);

setinterval(webvr_zooming, 0.1,
copy(cur_tick, timertick);
getlooktodistance(move_distance, last_view_hlookat, last_view_vlookat);
calc(movespeed, move_distance / (cur_tick-last_tick));

calc(movement_tolerance, 0.01 / (webvr.zoom^0.5));
if(movespeed GT movement_tolerance,
copy(last_movement_tick, cur_tick);
tween(zoom_speed, 1.0, 0);
Math.pow(movespeed, 0.5);

if((cur_tick - last_movement_tick) GT 2000,
tween(zoom_speed, 1.04);

calc(new_zoom, webvr.zoom * (zoom_speed * (1.0 - movespeed)) );
clamp(new_zoom, 1, get(max_zoom));
tween(webvr.zoom, get(new_zoom), 0.1, linear);

calc(webvr.friction, new_zoom GT 2.0 ? (new_zoom - 2.0) / 100.0 : 0);
copy(last_movement_tick, cur_tick);
copy(last_tick, cur_tick);
copy(last_view_hlookat, view.hlookat);
copy(last_view_vlookat, view.vlookat);

onloaded.addevent="renderloop( calc(handrotate,'0|'+(random*360)+'|0|ZXY'); );"