Dear Klaus, I'm referring to this old post:
https://krpano.com/forum/wbb/index.php?p…obile#post75947
Where I asked how is possible to have the same hotspot aspect for the different device utilizations:
- PC
- Oculus
- Tablet
As showed in the images of that post I have different aspect of the hotspot using Pc than using Oculus Go.
I've resolved using different values for depth.mobile and depth.normal parameters.
But now I've seen on my old tour in web that they are not worked anymore!
I've many clients that says me that the tour are not more utilizable in Oculus since the textwindow (made with an hotspot type=text) are hudge!
As you can seee here for example:
https://demo.visual4d.it/VR_angeleye/tour.html
where you can see that visualising the tour with PC the text dimension
is correct while using Oculus the windows is about 5 times more bigger.
So this is a little disaster for me because I've to setup again all my published tour.
I am open to do this huge work but at the moment I don't know how.
At the moment both settings produce correct aspect visualizations on PC but no on Oculus GO (about 5 times more bigger):
<hotspot name="p1_parete" type="text" html="data:p1_parete" padding="10" width="250" bgalpha="0.90" bgcolor="0xe5e5e5"css="font-family: MiloPro; font-size:14px"bgroundedge="5"
flying="1"
ox="0"
enabled="false"
zorder="999999999999"
alpha="0"
distorted="false"
mipmapping="true"
oversampling="1.4"
depth.mobile="150"
depth.normal="100"scale="0.1" />
Alles anzeigen
<hotspot name="p4_parete" type="text" html="data:p4_parete" padding="25" width="250" bgalpha="0.90" bgcolor="0xe5e5e5"css="font-family: MiloPro; font-size:14px"bgroundedge="5"flying="1"
ox="0"
enabled="false"
zorder="999999999999"
alpha="0"
zoom="false"
distorted="false"
mipmapping="true"
oversampling="1.4"
So in few words: I need an help in order to fix the Oculus (WebVR) aspect of my window text and hostspot.