I made an event which allowed me to make a hotspot follow me with a small delay
The hotspot is used for changing between day/night and I wanted it to be always visible at a fixed height
This is my code:
Code
<events name="change_view" keep="true" onviewchanged="follow_move( get(view.hlookat) );"/>
<action name="follow_move"> tween(hotspot[spotDN].ath, %1, 3.0);</action>
In desktop version works perfectly and in WebVR has worked fine as well
That was until Oculus Browser's update
Now that I'm using WebXR it stopped working, the hotspot is stuck in the same place
Does anyone know why it behaves that way?
After some testing I'm almost sure it has something to do with the way WebXR handles this part: