Well, I upgraded after a while as I want to get support of multi-res cylinders back (it used to be present in flash, but now is an extra fee feature for html5) and to support WebVR.
It's mostly working for pano display, but I have a variety of issues I would like some help on if possible:
- When the pano begins, it is zoomed out just a little further than it used to, so that we see a black semicircle top and bottom due to the projection of the cylinder. I don't like it, so I want to zoom in just enough to make the projection in the center match the height of the window, with no black region unless they zoom out. What's the best way to do that, to match the old behaviour? Or what if I just don't want this distortion at all, since a cylindrical pano already has it?
- Any way to give the pano frame focus, so people can immediately start moving around with arrow keys? At present, they have to click inside the frame first, and then they can use arrow keys. Zoom wheel can be used without clicking.
- Previously, you could also move and zoom with other keys. Now there seem to be no keys for zooming, only the wheel. There was, in flash a little graphical navigation pad, which would be nice to see.
- I am having problems getting webvr to work. When I try the examples on krpano site, they (mostly) work on the Oculus Quest. When I try the same examples on my own test site they refuse to enter into VR mode. When you click to go into VR mode it just makes the viewscreen larger but you still just have to drag the pano around that window. My test sever is not https, is this a factor?
- Strangely, after upgrading my licence and modifying the krpano.js to include the licence, when I got to the server with chrome, there is no watermark. When I go to it with Oculus, same URL, there is a demo watermark. Strange...
- In VR mode is there any way to go "back" without deliberately putting in a hotspot for it? The back button in the forest demo does nothing.
- I would like it if VR users could be able to go directly into VR viewing of a panorama upon going to the page. No multiple clicks each time. In particular, I would like to set up an easy tour so they pick the images from the web page, and as soon as they click on them, they seem them in VR. I might also add a hotspot for "next" and "previous" image which will take them to that, but keeping them in VR if possible. I have a thousand panoramas so the idea of "next" will be generated by a CGI script.
- Is there a good way, with very high resolution panoramas, to let people in VR zoom in to see detail? Of course this would mean they no longer had the full 360 view though I could imagine games which simulated being in the middle of a big sphere with the pano on the inside of the sphere, and you can move yourself up to the sphere to see more detail. Breaks the VR illusion of being in the space, but lets you see the detail since VR resolution is poor.
Any advice on how to get these things going is appreciated. VR most of all as it's Burning man virtual weekend and I want to get my giant panoramas up in VR.