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61

Montag, 2. November 2020, 18:00

Hi @lrivero,
thank you for your reply, what I need to achieve is the floor navigation for a 3D model, I saw this example and the 3D tour has exactly what I need:

https://www.virtualtuur.com/casa/tuur/

The only plugin that I know is Navigator for Everpano but is not available as standalone, I use other 3D software to make my models.
Could anyone help me, please?
Thank you.

Scott Witte

Fortgeschrittener

Beiträge: 382

Wohnort: Milwaukee, WI USA

Beruf: Professional Photographer

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62

Dienstag, 3. November 2020, 05:19

Collision avoidance in 3D Models?

Klaus,

What are the prospects of adding collision avoidance to the 3D models. As it is you can move right through walls, for instance. The program obviously "knows" where walls and other objects are, so could a routine be added to stop motion once the viewpoint encounters such an object? Getting fancier, if the angle of "collision" was high enough motion could continue while scraping along the wall or object without crossing through it. You see this in computer games all the time.

63

Dienstag, 3. November 2020, 10:01

Hi,

What are the prospects of adding collision avoidance to the 3D models ... The program obviously "knows" where walls and other objects are

In 3d-games typically a very-low-poly-model is used for collision-detection. To check for a collision one or more rays/vectors (e.g. down to the floor, into the moving direction) are hit-tested with each triangle of that low-poly-model.

A low-poly model is required therefore because doing that with a large full-poly-model would be typically way to slow to achieve.

Another more simple solution for collision-testing would be using a 2d-model (e.g. just the room walls as lines) and testing for hitting these lines, like in many old FPS-games.

But that means in any way a pre-processed model for collision detection would be required.
A good way for doing such might be probably a solution as krpano-plugin. Maybe in future krpano versions.

Best regards,
Klaus

64

Dienstag, 3. November 2020, 17:05

Virtual Tuur Example

I just checked this out https://www.virtualtuur.com/casa/tuur/and wanted to say 'Tuur you are a god'

It is the best example I have seen yet of these models with projections, furniture and all! Very impressive.

Tuur

Erleuchteter

Beiträge: 3 839

Wohnort: Netherlands

Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer

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66

Donnerstag, 5. November 2020, 13:48

I also checked, but it was very hard to start on my Quest2, because the "allow" button for webxr at bottom always disappeared, i only saw the welcome screen and hear the music. But after 10th try, i finally hit that button before disappear.
Yeah, nice, but only can rendered at 75fps, so at 90Hz DRR it stutters a little. Too much work for my Quest2? *unsure*

Tuur

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Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer

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67

Donnerstag, 5. November 2020, 14:19

mmm.. the allow button.. have seen that once yes..
but why it disappeares...?
Not sure if that is anything we can control..(?)
Should go vr when click on intro splash.

Zitat

Yeah, nice, but only can rendered at 75fps, so at 90Hz DRR it stutters a little. Too much work for my Quest2?

Not sure.. i'll have a try/look.

But anyway.. this 90HZ is experimental.. so the fix is simple, just put it off (!)

Tuur *thumbsup*

68

Samstag, 7. November 2020, 13:38

I hate 72Hz flickering :)
My panos works nicely at 90Hz, although not depthmapped.

69

Montag, 9. November 2020, 13:26

Hi,
When I dynamically created a hotspot child layer, I found that the scale values worked differently depending on the version.

1.20.7The size of the child layer is determined regardless of the scale value of the parent hotspot.
1.20.8
The size of the child layer follows the scale value of the parent hotspot.
I think 1.20.7 is easier to use because the scale children attribute of the hotspot cannot be used.
yasushi kumon

Hello,

I'm experiencing the same problem after the update. I created custom hotspots via dynamically added child layers. I've set tween scale animation in the hotspot style, but not in the child layer styles. After the update, every child layer is tweening with the parent.

So, is this how its going to be for now on or?

Thank you!
Kristiyan

70

Montag, 9. November 2020, 18:39

Hi,
When I dynamically created a hotspot child layer, I found that the scale values worked differently depending on the version.

1.20.7The size of the child layer is determined regardless of the scale value of the parent hotspot.
1.20.8
The size of the child layer follows the scale value of the parent hotspot.
I think 1.20.7 is easier to use because the scale children attribute of the hotspot cannot be used.
yasushi kumon

Hello,

I'm experiencing the same problem after the update. I created custom hotspots via dynamically added child layers. I've set tween scale animation in the hotspot style, but not in the child layer styles. After the update, every child layer is tweening with the parent.

So, is this how its going to be for now on or?

Thank you!
Kristiyan


Hi,

thanks for reporting!
This was an unexpected side-effect of this change in 1.20.8:

Zitat

New: Support the 3D translations (image.ox/oy/oz, view.tx/ty/tz/ox/oy/oz, hotspot.torigin/tx/ty/tz) also fully for CSS3D hotspots.

With the next release (version 1.20.9, very soon) this will work again and the children elements will not scale automatically - but that currently only when the hotspot itself is not a textfield. Textfields with a different than scale=1.0 setting are unfortunately a known issue (which will be fixed too of course, but not in the next release).

Best regards,
Klaus

71

Mittwoch, 7. Juli 2021, 16:28

Creating Depthmap-images from Laser Scans

Noticed in the update the possibility to utilise laser scanned data to create Depth maps

"For laser-scanned depthmap-images, there is now also the possibility to use 16- or 24-bit images for more precision. As the browsers theirself are only able to load 8-bit gray-scale or 3x8-bit RGB images, the 16- or 24-bits need to be encoded into the RGB channels - details here."


Does any one have a workflow for this or suggested software for converting Laser scans



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Wohnort: Russia, Komi republic, Uhta

Beruf: developer

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72

Samstag, 10. Juli 2021, 09:02



Difficult project, since I'm not so experienced and just learning) I had to tinker with determining the correct position of the survey points. It turned out about 3 hours of work. Tour added textured dollhouse

https://uhta3d.ru/test/ship/

Hello from uhta3d )))
I'm in telegram: Lastromantik

73

Montag, 19. Juli 2021, 13:32

several OBJ and JPG

hi Klaus

any chance to have an update of the system to watch several OBJ with JPG at the same time ?
some scenes are really complex to handle


kind regards!!!

Beiträge: 141

Wohnort: Russia, Komi republic, Uhta

Beruf: developer

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74

Montag, 19. Juli 2021, 13:57

any chance to have an update of the system to watch several OBJ with JPG at the same time ?
some scenes are really complex to handle
Klaus is working on this in the next update, we are waiting, although it was only about using several textures for models)

Hello from uhta3d )))
I'm in telegram: Lastromantik

Beiträge: 141

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Beruf: developer

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75

Dienstag, 20. Juli 2021, 12:21

Testing navigation of a dollhouse with multiple floors )
https://youtu.be/5S6qikaVRC0 *cool*

Hello from uhta3d )))
I'm in telegram: Lastromantik

76

Dienstag, 20. Juli 2021, 14:54

@lastromantik
*smile* *smile*


Are plugins available for sale?


I need him,


I can pay by credit card.

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77

Dienstag, 20. Juli 2021, 15:49

To work with it, you need knowledge of Blender, since Blender is an editor in which a model and all hotspots are created. but I can accept orders to create a model of your tour from panoramic photos and send it to you )
But I hope in the future I will issue a paid plugin for you )

Hello from uhta3d )))
I'm in telegram: Lastromantik

78

Dienstag, 20. Juli 2021, 15:59

You can record some teaching
Then link the plug-in to the service market, we are willing to pay

Beiträge: 141

Wohnort: Russia, Komi republic, Uhta

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79

Dienstag, 20. Juli 2021, 16:03

You can record some teaching
Then link the plug-in to the service market, we are willing to pay
teaching the basics of a blender is not mine)
but write interesting things and program mine)

Hello from uhta3d )))
I'm in telegram: Lastromantik

80

Mittwoch, 21. Juli 2021, 21:59

is it 4K obj texture?
Testing navigation of a dollhouse with multiple floors )
https://youtu.be/5S6qikaVRC0 *cool*