auto_oversampling on Oculus Quest in VR mode

  • Hello,

    I use "auto_oversampling=true" on webvr plugin and I would expect that oversampling change to ~1.4 for Oculuse Quest and Oculuse Go as is in documentation: https://krpano.com/plugins/webvr/#auto_oversampling but it's not like that!! I have set 1.0.

    This is my webr plugin settings:

    Code
    <plugin name="webvr" devices="html5" keep="true" url="../krpano/plugins/webvr.js" postracking="auto" auto_oversampling="true" fullscreen_mirroring="false" mouse_pointerlock="false" mobilevr_support="true" mobilevr_fake_support="true" mobilevr_touch_support="true" mobilevr_profile="80|60|42|35|0.441|0.156" mobilevr_screensize="auto" mobilevr_database_url="https://dpdb.webvr.rocks/dpdb.json" vr_cursor="hotspot[vr_cursor]" vr_cursor_enabled="true" vr_cursor_onover="if(handcursor, tween(hotspot[vr_cursor].scale,0.2,0.1); vr_auto_click(get(vr_timeout)); );" vr_cursor_onout="tween(hotspot[vr_cursor].scale,0.2,0.1);" vr_controller_support="true" vr_controller="" vr_controller_clickbuttons="0,1" onavailable="webvr_onavailable();" onunavailable="" onunknowndevice="webvr_onunknowndevice();" onvrcontrollers="webvr_onvrcontrollers();" onvrcontrollerbutton="" onhavepostracking="" onentervr="webvr_onentervr();" onexitvr="webvr_onexitvr();"/>

    This is my screenshot from Oculus Quest in VR:

    Is it a bug or should I set additional settings to activate auto_oversampling?

    Greetings!!

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