Hi Mische, Thank You for checking it and providing the video tutorial (and on a Saturday!) It's extremely helpful to see the techniques you use to build a room from nothing. Since I'm not very familiar with Blender, I was hoping to be able to use the pre-modeled rooms as I have a number of them already provided to me (in OBJ format) and I don't want to recreate all from scratch. Your tutorial gave me a couple clues which have proved extremely useful :
1) the model I provided had a 90 degree rotation which had not been "applied"
2) I had the room origin set to the center of the model, not on XY plane
I'm assuming one or both of these points were important as I've been able to export a model which *almost* fits. After hacking around with tour.xml values for "prealign" and "center" in the depthmap definition, it's really close.
I believe the actual problem is where I've placed the panocam - if it's not in the exact same place as the actual real world cam, then the exported model won't match the original pan file. Do you have any tricks for how to determine/place the panocam to match real world?
Thanks again! Scott