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1

Wednesday, February 24th 2021, 11:56pm

krpano depthmap workflows...

This is related to krpano. We purchased everpano, but are getting much better results doing it on our own in krpano. Klaus, I have a few questions:
  • Is there a way to have multiple depthmaps for dollhouse view to turn stuff on/off?
  • Matterport and similar tools allow you to turn floors on and off and I would like to do the same in krpano.
  • What is the best way to switch depthmaps for dollhouse transition?
  • I tried with loadscene, but the scene load happens after the move transition to dollhouse. I want to switch from textured=false model to texture= true for the dollhouse, but couldn't find a way to switch from cube map for the 360 to the texture for the depthmap model.

Any thoughts or help would be great.

Thanks,
-Eric

Posts: 37

Location: Russia, Komi republic, Uhta

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2

Saturday, June 12th 2021, 12:01pm

Dollhouse with textured

Hi, here is my dollhouse implementation.
It uses both stl and obj models with 4k texture for dollhouse.
I am using blender with addons I wrote and my uhta3d_navigator plugin.
Create an additional scene for the dollhouse with obj model and texture. You do loadscene and change the viewpoint with the inversion of the mouse direction). And your model with texture is loaded.

Tuur

Sage

Posts: 3,502

Location: Netherlands

Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer

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3

Saturday, June 12th 2021, 12:53pm

Hi lastromatik,

Nice!
*thumbup*

thanks for showing/sharing!
I like the little audio player as well, would you be so kind sharing that code?


Tuur *thumbsup*

4

Wednesday, June 16th 2021, 10:41am

Hi, here is my dollhouse implementation.

Very well done! *thumbsup*