https://krpano.com/releases/1.20.…tml5=webgl+only
Based on the above example, just set View. distortion to 2.0.Then take a screenshot, and the screenshot will be blurry than the screen.
I tested it repeatedly and found that the smaller the FOV value, the closer the screenshot was to the screen quality, and the less it was blurred.
It's not so obvious on the computer, it's obvious on the phone.
I think maybe only Klaus can answer that for me.
Using the krpano.WebGL.MakeScreenshot capture will lower image quality
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Too long no one replied to me.Let me share with you the solutions I found.
Mobile device screens have more than twice as many pixels as computer screens.
So we solved Screenshot's blurring problem by setting Screenshot's height and width to more than 2 times. -
Hi,
how do you determinate the size for the your screenshots?
When using external dom/css sizes as source, don't forget to the consider the pixelratio:
https://developer.mozilla.org/en-US/docs/Web…evicePixelRatioBest regards,
Klaus -
I started with stageWidth and stageHeight, and now I've used it 2.5 times.
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