Seems the last time this was addressed was with the release of the Oculus Go. We seemed to settle on a VR cube face size of 1920px. Not sure oversampling is applicable right now since, as I understand it, WebXR doesn't support it.
Today the significantly higher-performing Quest 2 and other headsets dominating the market. Should we be looking at a different VR image resolution and/or other settings?
Has anyone done the testing for this already and is willing to share???