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The geometry from the whole model is stored in a OBJ file, that on one side contain the vertex values for the geometry and on the other side the coordinates for the texture
In order to be able to show the textures from all your panos at the same time there's a texture file that contains all the unwrapped images from every part of your model
everpano 3D is not only generating the texture image but also some helpers that will enable you to make an image processing with your favorite editor
A new set of internal tools that boost image processing and computer vision and helps with the creation of the 3D Model
Thanks to everpanotools the panoramas get correctly aligned to fit the everpano coordinate system, this is useful because we can draw orthogonal lines directly from the first point.
It also creates thumbnails from the equirectangular image so you have them from the very begining, it can process TIF files so you do not need to convert them to JPG.
And it's being used to create the textures for the model.
_ _
_____ _____ _ __ _ __ __ _ _ __ ___ | |_ ___ ___ | |___
/ _ \ \ / / _ \ '__| '_ \ / _` | '_ \ / _ \| __/ _ \ / _ \| / __|
| __/\ V / __/ | | |_) | (_| | | | | (_) | || (_) | (_) | \__ \
\___| \_/ \___|_| | .__/ \__,_|_| |_|\___/ \__\___/ \___/|_|___/
|_|
pano rotated
pano aligned
As we just explained above, one of the tasks everpanotools is handling, is adjusting the panoramas to match with the everpano coordinate system, we can now draw orthogonal lines for our polygons, cubes or planes.
That helps keeping the model straight and make the whole object look better and more precise. Also with the usage of new helper lines while drawing, occluded vertex can now be easily located. Of course the app is flexible, so you can still deactivate the orthogonal mode and keep drawing a free shape.
Here a new concept for building the whole model. In the previous versions we need to relate all the panos using references, that combined with the lack of orthogonal tools, was generating some deformation to the models. In order to keep the whole model more precise, we have introduced the portal concept, that allows us to locate the different pieces by dragging the whole model. So to make it short the references are still being used to relate panos that belongs to the same space, and the portals are being used to relate the diferent spaces
A new system that makes matching the different panos (or groups of panos) together much easier
Now we can not only connect the images via the references, like we did in previous versions, but we can make high level groups (rooms / scenes) that will later be connected to each other via the new tool for building models
That tool, together with the orthogonal lines, will definitely improve the shape and precision of your models
In the next video you can see the full process of modelling this simple flat with 7 panoramas
To keep it shorter, the time has been remapped so the repetitive parts can be kind of skipped, but just to let you know the whole process was taking 22 minutes
Be more precise by setting the location of the vertex with numbers
While creating any of the 3d elements, plane, portal, cube or extruded polygon, after the first ground click, you can hold SHIFT + A and a modal will pop up to define the value of the height.
You can also set that value anytime, by clicking on the vertex while pressing the mentions short code.
Note:
0.- if you click on a red vertex "ground vertex" you can only set X and Y because height is always suposed to be 0
1.- When you change the XY of any vertex from a line it will affect to the rest of the vertex that belong to the line
key Binding | Command | Description |
---|---|---|
⇧⌘L ⇧ Ctrl L | Add line | Create a new vertical line |
⇧⌘A ⇧ Ctrl A | Add point | Given a vertical line add new vertex |
⇧⌘D ⇧ Ctrl D | Duplicate line | Duplicate an existent line with all it's possible vertex |
⇧⌘P ⇧ Ctrl P | Add polygon | Create a polygon by clicking on the vertex of the vertical lines |
⇧⌘V ⇧ Ctrl V | Add vertical plane | By providing 3 clicks make a vertical plane, ground, height and second point on the ground |
⇧⌘C ⇧ Ctrl C | Add cube | Create a cube by providing 4 clicks |
⇧⌘E ⇧ Ctrl E | Add extruded polygon | Create an extruded polygon, first click on the ground, second to define height, n clicks to generate the polygon |
⇧⌘M ⇧ Ctrl M | Add portal | Just like a vertical plane but used for fitting the model |
⇧⌘R ⇧ Ctrl R | Remove element | remove lines, vertex, polygons & portals |
⇧X ⇧X | Orthogonal lines | Force to draw elements orthogonal with the axis defined in the pano |
s s | Snap tool | While drawing a 3d object, extruded polygon, we can press S key to snap into the closest location so we make sure to correctly fit the 90º |
⇧A ⇧A | Set numerical value | While creating the height vertex of a plane, cube, portal or extruded polygon you can numerically set the height of that point. Also once the vertex is created by hovering mouse over the vertex and pressing the shortcode you can set the value again. Finally that shortcode is also used to check the triangulation result of a polygon, to validate it's being corrctly calculated. |
notfoundmove -> 10 //
The situation is that the 1.3.1 version uses an external depth map, and there is no link hotspot
It stopped booting in 1.3.
Thank you.Hi,
It stopped booting in 1.3.
please can you elaborate a bit more on waht happen on your device ?
can you share specs ? windows 10 64 / mac ?
I also have answered your email , and now you can try to reinstall the app
Kind regards
This post has been edited 1 times, last edit by "Lars P." (Sep 20th 2021, 5:07pm)
After updating to 1.3.1 i only have a bootlogo screen
using only references, no model or geometry
Overall, the tool for building the model and connecting transitions has become much more convenient and intuitive!
That is not the main goal of the app, but just a side way to create fast tours with oriented panos and navigation. Nevertheless as I see some users still use this side feature of everpano 3D for creating regular tours without dollhouse, I will try to add a fix for that soon on 1.3 version , and I will try to implement even a faster and better way to relate panos to create regular tours with the navigator, for future release.
BTW if you are only going to use that, you could still use the old version.
This post has been edited 2 times, last edit by "martyhr" (Sep 24th 2021, 12:19pm) with the following reason: Path to everpano project must have no spaces in the name of a folder.
but I still have doubts and difficulties.
In the demo I share I would like to know how to deal with the geometry of the roof,
which has trusses and various levels of inclination.
I have come across round columns, in this case, how should I treat the geometry?