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kme

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  • "kme" started this thread

Posts: 145

Location: Belgium

Occupation: Long time coder, product manager and 3D enthousiast

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1

Tuesday, December 20th 2022, 4:01pm

Virtual Gallery (template)

In order to practice workflow and development with krpano I created a small virtual gallery.

http://krpano.kri-soft.be/gallery010

I am releasing the gallery as a template for krpano users to use. You can download the source files including the model from http://krpano.kri-soft.be/gallery010/3DGallery_010.zip.

To use the template, simply replace the images in the image directory with the images of your choice and the gallery will be updated.

Hope you like it and any feedback is welcome!
K.

ramirox3

Intermediate

Posts: 342

Location: La Ceja, Colombia

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2

Tuesday, December 20th 2022, 4:41pm

Excellent. Thanks for sharing *thumbsup* *thumbup*

3

Tuesday, December 20th 2022, 7:19pm

*thumbsup* *thumbsup* *thumbsup* *thumbsup*

4

Thursday, December 22nd 2022, 7:46am

thanks for sharing´╝ü *thumbsup* *thumbsup* *thumbsup*

San7

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5

Friday, December 23rd 2022, 4:23pm

Hi, and this has nothing to do with this example? *question*

https://krpano.com/forum/wbb/index.php?p…&threadID=18616

kme

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6

Friday, December 23rd 2022, 6:42pm

Yes, i have seen that example and it was part of my "mood board". But as you can see, the example you refer to is soo much more polished, so there is still a long way to go in order to reach that level!

This post has been edited 1 times, last edit by "kme" (Dec 23rd 2022, 7:25pm)


kme

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7

Thursday, February 9th 2023, 11:36am

Updated to krpano 1.21 - added hittest="true" to the depthmap to prevent clicking through walls.

8

Saturday, February 11th 2023, 9:12am

Hi, where can i download?

On 1st post link in XML i still see:
<krpano version="1.20.11"

and not found hittest.

Many thanks, cant wait to check in VR!

9

Monday, February 13th 2023, 12:07pm

I added my own pictures, and enabled webvr, but if i click with the controller in front of me to the floor, i go backwards.
Why? And how can i rotate with the joy?
many thanks!

kme

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10

Monday, February 13th 2023, 12:11pm

Do you have a link to where I can have a look?
I have not enabled / tested WebVR myself...

11

Monday, February 13th 2023, 12:29pm

www.relaxvideo.hu/kr2

Do you have VR device?
On monitor with mouse, walking is fine.

kme

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12

Monday, February 13th 2023, 2:14pm

Yes, I have a Quest 2.
Just had a quick look and it looks pretty nice in VR, i'm able to actually walk around in the space and get really close to the pictures which remain also sharp in the view.

But you are right, clicking on the ground does not seem to have the desired positioning.
I'll have a look at it later today or tomorrow.

I would expect when using the VR headset, I should also be able to walk around using the joystick? Maybe include depthmap_navigation.xml will resolve that?

I'll come back to you after some further testing when I'm back home.

13

Monday, February 13th 2023, 5:24pm

Yes, include depthmap_navigation.xml and it works with the controller joystick!
For some reason collision detection doesnt work, but i see its "true" on xml. Why?

Is it possible to show stereo 3d images on the wall? You know left image to the left eye, right to the right.
I have lot of them :)

kme

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14

Monday, February 13th 2023, 6:14pm

You dont have hittesting enabled on the obj it seems.

Source code

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<scene name="dollhouse" autoload="true">
<image>
<sphere url="gallery_floorplan_texture.jpg"/>
<depthmap url="gallery_floorplan2.obj" rendermode="3dmodel" scale="100" textured="true" waitforload="true" center="0,0,0" axis="+x+y+z"/>
</image>
</scene>


should be

Source code

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<scene name="dollhouse" autoload="true">
<image>
<sphere url="gallery_floorplan_texture.jpg"/>
<depthmap url="gallery_floorplan2.obj" hittest="true" rendermode="3dmodel" scale="100" textured="true" waitforload="true" center="0,0,0" axis="+x+y+z"/>
</image>
</scene>

kme

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15

Monday, February 13th 2023, 6:16pm


Is it possible to show stereo 3d images on the wall? You know left image to the left eye, right to the right.
I have lot of them :)


I don't think it will be possible on the wall.
Are they 360 panos?

16

Monday, February 13th 2023, 6:17pm

no, 3d stereo pictures

17

Monday, February 13th 2023, 6:33pm

Yes, kme hittesting did the trick :)

Now what's remain?
- when i click with left or right trigger on the controller, i still move backwards.
- joystick movement is fine. Rotate shoule be snap instead of smooth :)
- when only the right controller is active, i cannot move with the joy, only rotate

- further pictures seems flickering, some aliasing issue

Great experience on VR, see my own pics! :)

kme

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18

Monday, February 13th 2023, 6:49pm



Now what's remain?
- when i click with left or right trigger on the controller, i still move backwards.
- joystick movement is fine. Rotate shoule be snap instead of smooth :)
- when only the right controller is active, i cannot move with the joy, only rotate

- further pictures seems flickering, some aliasing issue


for
1) I think the best way would be to disable the floor clicking when in VR mode
2) That is more a preference imo. But the movement is done with the standard krpano XML, so not gonna mess with that
3) again, think this is krpano default behaviour, and I'm not in favor of changing and distributing a modified version

4) No flickering on my device (Q2) and images are nice and sharp. What are you using?


Thanks a lot for your feedback on all of this, I'm thinking to include WebVR and depthmap_navigation in the distribution so the package is more complete upon download.

19

Monday, February 13th 2023, 6:52pm

yes, it would be nice to have a perfect navigation xml for my needs :)
with snap turning, etc.

I use latest Meta browser on Q2. For flickering i mean no "real" flickering,
just some scaling issue. As i move closer, it's gone, photo looks perfect.

kme

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20

Monday, February 13th 2023, 7:00pm

yes, it would be nice to have a perfect navigation xml for my needs :)
with snap turning, etc.

I use latest Meta browser on Q2. For flickering i mean no "real" flickering,
just some scaling issue. As i move closer, it's gone, photo looks perfect.


What do you mean with "snap" turning?
Like a fixed number of degrees? and how much would that be?