You are not logged in.

Dear visitor, welcome to krpano.com Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

1

Monday, January 2nd 2023, 6:40pm

What's wrong with depthmap?

Hello,

Using Unreal 5 panoramic capture (or similar plugin), I rendered panorama of the scene. And... it is Good!
Then I chose to render its depthmap. It was rendered, from the first glance it look OK as well, but when i'm trying to use it - i get some strange distortions :(
Any ideas, what's wrong and how could i fix it?

Thanks,
Tomas
blaztoma has attached the following images:
  • distort.jpg
  • SceneDepthSm.jpg
  • FinalColor.jpg

kme

Intermediate

Posts: 169

Location: Belgium

Occupation: Long time coder, product manager and 3D enthousiast

  • Send private message

2

Tuesday, January 3rd 2023, 11:35am

I used the most basic setup and did not see artifacts.

What does your scene code look like?

Here is mine:

Source code

1
2
3
4
5
6
7
8
9
	<view tx="0" ty="0" tz="0"/>

	<scene name="dollhouse" autoload="true" title="hello">
		<image>
			<sphere url="FinalColor.jpg"  />
			<depthmap url="SceneDepthSm.jpg" /> 
			
		</image>		
	</scene>


Result:


3

Tuesday, January 3rd 2023, 5:02pm

Hi,

that depthmap image has an uncommon depthmap-mapping.

krpano uses a mapping where the pixel-values scaling a unit-sphere, but your depthmap-image seems to define a distance directly with an additional exponentiation.

In krpano 1.21 (release soon) there are additional depthmap setting, there such depthmap-images can be used.

Best regards,
Klaus

4

Friday, January 6th 2023, 6:43am

I used the most basic setup and did not see artifacts.

Thank You for efforts and answering!If You are standing in a middle of a scene - the artifacts won't be visible.
Btw, what a dollhouse looks like?

Tomas

5

Friday, January 6th 2023, 6:50am

krpano uses a mapping where the pixel-values scaling a unit-sphere, but your depthmap-image seems to define a distance directly with an additional exponentiation.
In krpano 1.21 (release soon) there are additional depthmap setting, there such depthmap-images can be used.
Thanks, Klaus!
At least it is clear that the problem is a depthmap.

Eagerly looking forward a new release :)

kme

Intermediate

Posts: 169

Location: Belgium

Occupation: Long time coder, product manager and 3D enthousiast

  • Send private message

6

Friday, January 6th 2023, 10:36am


Btw, what a dollhouse looks like?

Tomas


You can have a look *g*

https://i.imgur.com/8uIvzuT.mp4

7

Friday, January 6th 2023, 1:04pm

https://i.imgur.com/8uIvzuT.mp4
Thank You very much!
Yes, I see this implementation has the same problem - cube is distorted.
There are no artifacts inside because of the offset.

Anyway - thanks for trying out!
Tomas