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Congratulations for this plugin.![]()
I will use it for future projects!
I encountered some problems with...
It does not like holes in the a surface like a window.

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »yannoch« (24. Juni 2023, 11:44)
Nothing change.
I have tryed a couple of time multiple topologies, disconnect some polygones, With or without ngones, but the issue still present.
The issue come from vertex indexing. It doesn't matter how the topology is made.
The script take vertex not in a good order.
And in the xml, all vextrex index are thrown raw.
krpano takes the first three indexes and builds a triangle, and take the next three, etc....
The only solution i found is to manage myself the order of index, but is realy difficult and boring.
But technically it is impossible to build a mesh with a hole with these methods, no matter the order of the indexing.
Can you migrate your blender plugin for Maxon Cinema 4D ?


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<action name="over"> for(sub(i, hotspot.count, 1), i GE 0, dec(i), if(hotspot[get(i)].style == "Yellow", assignstyle(hotspot[get(i)], "Red") ); ); </action> <action name="out"> for(sub(i, hotspot.count, 1), i GE 0, dec(i), if(hotspot[get(i)].style == "Red", assignstyle(hotspot[get(i)], "Yellow") ); ); </action> <style name="Yellow" fillcolor="0xFFFF00" borderwidth="0" onover="over();" onout="out();" /> <style name="Red" fillcolor="0xFF0000" borderwidth="0" onover="over();" onout="out();" /> |