I notice a difference in the way the "onloadcomplete" event is triggered.
When using this code, the onloadcomplete is triggered after the preview.png is loaded.
Code
<scene name="lowres" autoload="true" title="hello">
<image>
<depthmap url="model.obj" texurl="preview.png" subdiv="0" rendermode="3dmodel" hittest="true" scale="100" textured="true" waitforload="true" center="0,0,0" axis="+x+y+z"/>
</image>
</scene>
When using mtl file to load textures (by leaving out the texurl parameter), the event is fired as soon as the model is loaded but the textures for that model are still loading and not completed.
My questions:
1) is this intended
2) if so, is there an event that we can use that fires when the model textures from the MTL file are done loading?
Thank you!
K.