Incorrect blend between scenes in 1.21.

  • Hi there,
    Hi Klaus,

    we experience strange behavior of the blend between scenes after update to 1.21.

    Here is the links to both 1.20 and 1.21 versions of the same template depthmap project.

    1.20 - https://gravity.photos/demo/diia360/tour.html
    1.21 - https://gravity.photos/demo/diia360/tour121.html

    There is the same transition and blend settings for both tours:


    It looks like the tweentype in ver 1.21 works different to 1.20 and thats why it start blending to fast and looks horrible compare to 1.20.

    How can we adapt blend effect in 1.21 to look like in 1.20 with correct transiton/blend comination?

    For now the blending between panoramas catches the eye too much and can't be used in the final project...

    Please help!

  • Hi,

    sorry, hard to see any difference...

    A lot of code in the tour, but where is the code for the actual transition?
    And how is the transition and the blending be timed?

    If there is no special timing or waiting for certain load-states, the difference could be related to the performance and loading differences (the 1.21 should build the 3d-model faster and cache it between scenes and also the tile loading should be faster because of more parallel loading).

    Maybe consider updating for using the 'set3dtransition' action:
    https://krpano.com/docu/actions/#set3dtransition

    With this, the transition will automatically wait before the 3d-model is loaded and ready and before starting the movement and the blending. Additionally the transition-movement and the blending will be synchronized.

    Best regards,
    Klaus

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