Hello everyone,
Unfortunately I have a big problem when creating a 360° tour.
The depthmap doesn't work the way I want it to in the browser.
In the Dollhouse View everything is extremely pixelated, where can that come from?
Also in the tour itself I have pixel errors with all objects that are far away.
I'm attaching two pictures so you can see what I mean.
What could be the reason?
What information can I give you to help me?
I created the 3d model with Bledner and exported it as an OBJ.
The programming is not by me, I would not be able to do that, but by kme, a user here.
Thank you very much for your examples, they really help a lot! :)
Actually, I only built the 3D model and almost finished texturing it.
And because I'm a curious guy, I wanted to know how it looks in the browser, even if it's not ready yet.
I would like to apologize for my bad English, I'll let Google translate it all... ;)