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Dieser Beitrag wurde bereits 4 mal editiert, zuletzt von »indexofrefraction« (25. Juli 2023, 10:12)
first i though that uv-mapped low-res model is also visible in the transition (for better quality) ...
but i guess thats not true and it is only used for the dollhouse, what do you think?
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Quellcode |
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<depthmap url="..."
enabled="true"
rendermode="depthmap"
background="none"
scale="1.0"
offset="0.0"
subdiv=""
encoding="gray"
axis="+x+y+z"
cull="front"
center="0,0,0"
/>
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you sent me this link https://krpano.com/docu/xml/#depthmap.align doesnt seem to go to a section in the documentation. Can you point me to where the align for the depthmap is in the documentation?
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Quellcode |
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<depthmap url="..."
texurl=""
enabled="true"
hittest="false"
hittestmode="cpu"
rendermode="auto"
textured="auto"
background="none"
backgroundurl=""
mapmode="1"
offset="0.0"
curve="1.0"
scale="1.0"
farscale="1.0"
encoding="gray"
axis="+x+y+z"
cull="front"
origin="0|0|0"
align="0|0|0"
subdiv=""
/>
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Thanks I can see it now, I didnt know I was looking at old documentation.
https://krpano.com/docu/xml/?version=121#depthmap
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Quellcode
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21<depthmap url="..." texurl="" enabled="true" hittest="false" hittestmode="cpu" rendermode="auto" textured="auto" background="none" backgroundurl="" mapmode="1" offset="0.0" curve="1.0" scale="1.0" farscale="1.0" encoding="gray" axis="+x+y+z" cull="front" origin="0|0|0" align="0|0|0" subdiv="" />
Waiting for replyHOPE YOU SHARE VIDEO SOONThanks I can see it now, I didnt know I was looking at old documentation.
https://krpano.com/docu/xml/?version=121#depthmap
![]()
Quellcode
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21<depthmap url="..." texurl="" enabled="true" hittest="false" hittestmode="cpu" rendermode="auto" textured="auto" background="none" backgroundurl="" mapmode="1" offset="0.0" curve="1.0" scale="1.0" farscale="1.0" encoding="gray" axis="+x+y+z" cull="front" origin="0|0|0" align="0|0|0" subdiv="" />
May I ask how to convert w, x, y, and z in rotation quaternions into angles that depthmap.align can use[/url][/quote]Hi All,
I stumbled upon this article a few weeks back
Hi All,
I stumbled upon this article a few weeks back
Hi All,
I stumbled upon this article a few weeks back
https://codespace.help/posts/2023-03-24-matterport-protocol/?fbclid=IwAR0-k-ZZ4KMw-9-I4WzVpdpfPup8hPs19em_O8KrBjZLlxgjyf6CXSk45IM
I followed it and was able to successfully get an OBJ with texture. I used it as a dollhouse in krpano successfully.
The next thing I did was download the matterport 360 panoramas by listening to the network, downloading the tiles and then using krpano re-tile to convert them back to a sphere.
The part where I got stuck is trying to map the matterport numbers to krpano so I can put the 360 panorama and align it to the 3D model. See screenshot below
The closest I got is the screenshot below
It seems to fit but just need to rotate the image 90 degrees and cant seem to do it in krpano. So I did it in photoshop, which I believe shouldnt be the case since the purpose of this is to make everything automated.
Anyway my questions are
1. Is there a way to rotate the image without moving the depthmap? I
2. Has anyone successfully done this? like convert a matterport 360 tour to a krpano tour without using blender or everpano and just directly mapping matterport numbers to krpano.[quote='milotimbol','index.php?page=Thread&postID=90806#post90806']Hi All,
I stumbled upon this article a few weeks back
[url]https://codespace.help/posts/2023-03-24-matterport-protocol/?fbclid=IwAR0-k-ZZ4KMw-9-I4WzVpdpfPup8hPs19em_O8KrBjZLlxgjyf6CXSk45IM
I followed it and was able to successfully get an OBJ with texture. I used it as a dollhouse in krpano successfully.
The next thing I did was download the matterport 360 panoramas by listening to the network, downloading the tiles and then using krpano re-tile to convert them back to a sphere.
The part where I got stuck is trying to map the matterport numbers to krpano so I can put the 360 panorama and align it to the 3D model. See screenshot below
The closest I got is the screenshot below
It seems to fit but just need to rotate the image 90 degrees and cant seem to do it in krpano. So I did it in photoshop, which I believe shouldnt be the case since the purpose of this is to make everything automated.
Anyway my questions are
1. Is there a way to rotate the image without moving the depthmap? I
2. Has anyone successfully done this? like convert a matterport 360 tour to a krpano tour without using blender or everpano and just directly mapping matterport numbers to krpano.
After my testing, I found that it can workHi,
after some testing - when using the threejs quaternion to euler functions,
then the order "ZXY" and the following depthmap.align mapping seems to fit:
depthmap.align = (x) | (z-90) | (-y)
Best regards,
Klaus