We've just discovered some odd behaviour with the autorotate feature of the player. It seems that once the player is wider than 1300 pixels, it stops being able to properly autorotate. The rotation stops, and it just "jitters" as it goes between the stillquality and movequality (visually just seems to defocus/blur momentarily as it goes to movequality thiking it's going to rotate, then just flashes back to stillquality without moving).
Anyone else encountered this problem, or have any ideas? I can post up an example if necessary.