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Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
Is this also the same procedure the other masks use??
Like Graydon or the Spacevirtualine Guys??
Or are they doing something else to make those borders and so.
Thanx
Tuur![]()
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
Location: Netherlands
Occupation: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer
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Source code |
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<!-- borders --> <plugin name="mask_l" url="mask_l.png" align="left" height="100%" enabled="false" zorder="1" /> <plugin name="mask_r" url="mask_r.png" align="right" height="100%" enabled="false" zorder="1" /> <plugin name="mask_t" url="mask_t.png" align="top" width="100%" enabled="false" zorder="1" /> <plugin name="mask_b" url="mask_b.png" align="bottom" width="100%" enabled="false" zorder="1" /> <!-- edges --> <plugin name="mask_tl" url="mask_tl.png" align="topleft" enabled="false" zorder="2" /> <plugin name="mask_tr" url="mask_tr.png" align="topright" enabled="false" zorder="2" /> <plugin name="mask_bl" url="mask_bl.png" align="bottomleft" enabled="false" zorder="2" /> <plugin name="mask_br" url="mask_br.png" align="bottomright" enabled="false" zorder="2" /> <!-- logos --> <plugin name="mask_logo1" url="mask_logo1.png" align="bottom" enabled="false" zorder="3" /> <plugin name="mask_logo2" url="mask_logo2.png" align="bottomright" enabled="false" zorder="3" edge="bottom" y="5" x="25%" /> |
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Source code |
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var s:Sprite = new Sprite (); s.graphics.beginFill(0xFFFFFF); s.graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight); s.blendMode = BlendMode.LAYER ; addChild(s); var mask:Sprite = new Sprite (); mask.graphics.beginFill(0xFFFFFF); mask.graphics.drawRoundRect(100,20,600,500, 40); mask.blendMode = BlendMode.ERASE ; s.addChild(mask); |
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Source code |
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<plugin ... scale9grid="29|32|391|228" > |