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rdhoore108

Trainee

  • "rdhoore108" started this thread

Posts: 89

Location: Belgium

Occupation: Systems and Network Administrator

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1

Saturday, September 18th 2010, 11:19am

tween

When something is tweened while auto-rotation is on, the tweening is so much slower than when no auto-rotation is on. This often pretty much ruins the desired effect, so I prefer to stop the auto-rotation before tweening anything, and then turn it back on. However, this is not always desired.

Klaus, would it be in any way possible somehow to make a tween that behaves the same, whether auto-rotation is on or not? After all, if krpano knows how many fps it delivers, it should be able to figure out the timing, or not?

Thanks.
- Ronny D'Hoore

2

Tuesday, September 21st 2010, 3:32pm

Hi,
Klaus, would it be in any way possible somehow to make a tween that behaves the same, whether auto-rotation is on or not? After all, if krpano knows how many fps it delivers, it should be able to figure out the timing, or not?
krpano is already trying to that by default (as good as it's possible wish flash)
try using "frame" as actionintervalbase to see the oposite behavoir: (the default is timer)

Source code

1
<krpano ... actionintervalbase="frame">


best regards,
Klaus