I want to use moveto to do a rotation of more then 180 degrees. But it will always take the shortest route to get to the moveto point.
When i do moveto(340,0,smooth(5,5,10)) with a hlookat of 0 I expect it to go from 0 to 340 degrees, but instead it goes from 0 to -20.
I could put in more then one point if i did a linear, but i want to use it with smooth.
Is there any way I can control the direction of moveto?
Thanks