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21

Donnerstag, 30. April 2009, 11:40

I have two sounds included, and they will start, when the pano is loaded.
In the navigation bar I have a button to stopallsounds. Is there a function like "playallsounds". Because it´s a tour and every tour has two different sounds and for the play all sounds button now I have to set the "playsound3D" a second time, and if I want to change the sound or some parameters I even have to change it twice.
So can I start all sounds in a scene with only one click automatically?

22

Montag, 4. Mai 2009, 09:50

Hi,

you could make a <action> where you start all sounds, and call this action...
or do you mean something different?

best regards,
Klaus

23

Montag, 4. Mai 2009, 11:23

yes that must be the right way, as you give me the example in the other (german) thread, but it´s not working yet..

Regards Marc

24

Sonntag, 31. Mai 2009, 15:45

Hi Klaus !
I can make a loop with "0"... But, would it be possible to define a timelapse between two repetitions of the same sound ?
In that way, if I've got differents sounds (like birdsongs, for exemple), I can define different timelapses, and, then, the sequence won't be always the same.
Regards

David

25

Freitag, 19. Juni 2009, 08:15

RE: sound interface plugin (beta)


Usage:

Quellcode

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<plugin name="soundinterface"
        url="soundinterface.swf"
        onloaded="action(preloadsounds);"
        rootpath="."
        />


  • preloadsound(mp3file);
    • preloads a sound file
    • this can be used to reduce the latency when starting play
    • mp3file = the filename/path of a sound file


Hi Klaus,

Is there two actions for loading sounds :

- preloadsounds (for loading all the sounds), and preloadsound, for loading a particular file ?

Thanks,
VideoStitch, a video stitching engine / blog sur les visites virtuelles ( french ).

26

Freitag, 19. Juni 2009, 23:43

no, this was just an example

a "preloadsounds" action can be defined where all sound were preloaded,
e.g.

Quellcode

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<action name="preloadsounds">
  preloadsound(sound1.mp3); 
  preloadsound(sound2.mp3);
  preloadsound(sound3.mp3);
  ...
</action>


best regards,
Klaus

germain

Schüler

Beiträge: 53

Wohnort: MARSEILLE FRANCE

Beruf: PANOPHOTOGRAPHE

  • Nachricht senden

27

Montag, 27. Juli 2009, 16:38

I would like that the volume grow when you zoom (little fov), and in the opposite, that the volume will be lower when the fov is higher !
Like in the real life !! *tongue*
Is-it possible to do that ???

28

Montag, 27. Juli 2009, 21:28

I would like that the volume grow when you zoom (little fov), and in the opposite, that the volume will be lower when the fov is higher !
Like in the real life !! *tongue*
Is-it possible to do that ???


that would be cool I am sure it is possible,if klaus has anything to do with it *w00t*

29

Freitag, 31. Juli 2009, 11:45

I would like that the volume grow when you zoom (little fov), and in the opposite, that the volume will be lower when the fov is higher !
Like in the real life !! *tongue*
Is-it possible to do that ???
Hi,

currently it's not possible to control the volume of a sound interactively,
but it will soon, then changing the volume with the fov will be also possible

best regards,
Klaus

germain

Schüler

Beiträge: 53

Wohnort: MARSEILLE FRANCE

Beruf: PANOPHOTOGRAPHE

  • Nachricht senden

30

Freitag, 31. Juli 2009, 23:21

Super Cooool Mister K ! *tongue* thank You !
... No holidays for Krpano ??

kimblarsen

Anfänger

Beiträge: 47

Wohnort: Oslo, Norway

Beruf: digital artist, production designer, architect, photographer

  • Nachricht senden

31

Donnerstag, 13. August 2009, 07:51

I would like that the volume grow when you zoom (little fov), and in the opposite, that the volume will be lower when the fov is higher !
Like in the real life !! *tongue*
Is-it possible to do that ???
Hi,

currently it's not possible to control the volume of a sound interactively,
but it will soon, then changing the volume with the fov will be also possible

best regards,
Klaus


Sweet! This will make the feeling of immersion a lot better!

K
Kim Baumann Larsen
Placebo Effects | 3d photo film design

32

Freitag, 11. September 2009, 05:36

global on/off/volume for plugin?

I have a project with hundreds of sounds spread throughout about 50 different scenes. They are all named differently.

I do not see a function or parameter for the soundinterface plugin itself that will mute it (or even provide a default volume?), thus preventing all sounds from being heard regardless of where and when they are called elsewhere in the tour?

I would like to make a global "mute" button of you will, that the user can turn on or off ALL sound.

Can this be done currently?

33

Dienstag, 15. September 2009, 15:08

I would like to make a global "mute" button of you will, that the user can turn on or off ALL sound.
Hi,

a global mute and global volume control is in work,
it will be available with the next release,

best regards,
Klaus

viewinz

Fortgeschrittener

Beiträge: 145

Wohnort: Wellington, New Zealand

Beruf: Trying to build an entire walkthrough of NZ for tourists

  • Nachricht senden

34

Mittwoch, 14. Oktober 2009, 07:20

Is the global mute and volume working in the new release?

35

Samstag, 17. Oktober 2009, 21:46

Is the global mute and volume working in the new release?
yes

Fabrice

Anfänger

Beiträge: 16

Wohnort: Paris

Beruf: Photographer

  • Nachricht senden

36

Mittwoch, 4. November 2009, 16:42

what is the action to mute allsounds on/off in the last version???

38

Mittwoch, 4. November 2009, 21:06

stopallsounds() will work but that is old. They are talking global mute and volume control features added to soundinterface. there must be some new commands for them features but we do not know them yet.

39

Dienstag, 5. Januar 2010, 12:36

Hi,

there is a updated soundinterface plugin online,

please have a look at the first post here,
there is a link to the latest plugin version,

now there are global volume, mute controls,
and pause/resume/pausetoggle actions,

best regards,
Klaus

40

Sonntag, 18. Juli 2010, 17:18

Hi,

I have a problem using sound interface in krpano.
I've created virtual tour made of 13 panoramas and I need to keep music played on background in every panorama. Problem is that music stops after using "loadpano" to load next panorama in tour.

Is there any solution to play music without interruption on the background? Am I able to load next pano without stopping the music?

Thanks a lot for any feedback.

Kind Regards
Michal