Sie sind nicht angemeldet.

Lieber Besucher, herzlich willkommen bei: krpano.com Forum. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

41

Sonntag, 18. Juli 2010, 18:07

With keep="true", it restarts from the begining *confused* ?

42

Sonntag, 18. Juli 2010, 19:01

I've just solved this problem.
Thank you anyway.

Cheers
Michal
Hi,

I have a problem using sound interface in krpano...

43

Samstag, 7. August 2010, 18:14

Hallo

gibt eine Möglichkeit, dass der Sound automatisch abgespielt wird, wenn der hotspot (sichtbar oder nicht) im Blickfeld ist? Ich möchte beispielsweise zu einem Baum drehen und dann soll man automatisch Vögel hören. GEht das? Oder muss ich immer auf einen Hotspot klicken?

Bitte um Hilfe...

Grss

Kai

44

Samstag, 7. August 2010, 18:22

Zitat

German to English translation from Google

Hello

is a possibility that the sound will play automatically when the hotspot (visible or not) in the field of view is? I would like, for example, turn to a tree and then one should automatically hear birds. Is that possible? Or do I always click on a hotspot?

Please help ...

GRSS

Quay


I have not used sound, but I assume you using an onclick function to start your sound. Have you tried creating an invisible hotspot with the onover command triggering an action to start the sound? and perhaps an onout command to turn off the sound if you wish to do so.

Jarred

45

Montag, 9. August 2010, 23:33

Hi Jarred

no I did not create a invisible hotspot yet. This could be an idea. The only thing I wonder is a) how big should I make it and b) what if the mouse is on the border and is not hitting thee hotspot at all?



I don't know if there is just a possibility that as soon as the defined x/y point would appear on the screen to auto play the sound. and as soon as the point leaves the screen it fades out (this is working already, right?)



Unfortunately I am quite new to this xml stuff so if I missed an obvious point please forgive me ... I appreciate if you could help me out with this.



Regards

Kai

46

Dienstag, 10. August 2010, 08:44

Hi,
I don't know if there is just a possibility that as soon as the defined x/y point would appear on the screen to auto play the sound. and as soon as the point leaves the screen it fades out (this is working already, right?)
the playsoundD3 and playsound3DHS actions have a 'range' parameter,
see here:

Zitat

playsound3D(id, mp3file, ath, atv, range*, volume*, loops*, oncomplete*);
playsound3DHS(id, mp3file, hotspotname, range*, volume*, loops*, oncomplete*);
this 'range' setting can be used for automatic fading out when the viewer turn avoid way from the point/hotspot,

best regards,
Klaus

AKSAN Bros

Fortgeschrittener

Beiträge: 192

Wohnort: Turkey

Beruf: 360 Software and Hardware Developing

  • Nachricht senden

47

Freitag, 29. Oktober 2010, 00:10

Loop Mp3 Gapless

Dear Klaus,

Can you look at the swf file that can play mp3 loop gapless?

Will you make an update for soundinterface.swf

Thanks,

michaelpop

Anfänger

Beiträge: 13

Wohnort: Luxembourg

Beruf: sales manager

  • Nachricht senden

48

Mittwoch, 24. November 2010, 23:02

Sound in Tour

Hello!

I want to integrate a mp3 to a tour, via soundinterface. The tour is from a concert, panos are made from different points of the building. I want to have only one mp3 file, that doesn't start again from the beginning when changing the panorama, BUT update its center position (because the stage isn't at the same horizontal position in each pano). *cursing*

I tried following two possibilities:

1. <events onloadcomplete=" playsound3D(1, Track12.mp3, -38.38, -0.55, 180, 0.5, 0); /> in each xml of the tour - sound starts again from the beginning but I can update to the position of the stage *blink*
2. I don't put any code in the following xmls, but i can't update the position of the stage. Sound doesn't start from the beginning when changing the pano, it continues playing. *angry*

Please give me some cute advice about how only to update the position "from where the sound comes" in the new loaded pano, without starting over the mp3.

Thanx!

49

Donnerstag, 25. November 2010, 10:21

Hi,

you could define a 'empty' hotspot with keep="true" and set/update the ath/atv coordinates of it for the sound source,
and then use the playsound3DHS() function to play the sound at the position of the hotspot,
when the hotspot moves/changes its position then the sound will automatically change with it,

e.g.

Quellcode

1
<hotspot name="soundsource" keep="true" ath="0" atv="0" />

and

Quellcode

1
playsound3DHS(bgsnd, music.mp3, soundsource);


to change the sound position:

Quellcode

1
2
set(hotspot[soundsource].ath, 90);
set(hotspot[soundsource].atv, 0);


best regards,
Klaus

50

Mittwoch, 2. März 2011, 12:21

Pass another mp3file in action playsound()

Hi!
How can i pass another name of mp3file to playsound() action e.g. by the set() action?
Thank you.

jonny5alive

unregistriert

51

Donnerstag, 10. November 2011, 03:11

I realise I'm bumping an old topic, but I'd love to improve upon the sound player by adding some kind of syncronization and sound control. What's the best way to do this? I have four channels of audio I want to play.

52

Freitag, 11. November 2011, 12:56

Hi,
kind of syncronization
sorry, neither Flash nor HTML5 doesn't offering anything for reliable synchronization of sound streams...


sound control
what kind of control?

best regards,
Klaus

Tuur

Erleuchteter

Beiträge: 3 839

Wohnort: Netherlands

Beruf: Krpano custom coding / Virtual Tours / Photography / Musician / Recording engineer

  • Nachricht senden

53

Samstag, 12. November 2011, 11:35

Zitat

what kind of control?


well.. i would like, in the same idea as the image adjust plugin with saturation etc from Aldo, to see: reverb, (parametric) equalizing, fade in/out, partial loops, time stretch, auto tune...etc..

;-) all controllable from xml..

that would be nice and fun!

*g* *g*

Tuur *thumbsup*