Hi,
okay, the problem is, when there are other actions after the loadpano() call,
then the onstart() event of the loaded pano will be skipped and the actions
after the loadpano call were used instead,
and in the default onstart event of the pano the first scene was loaded,
you could call the startup action or direct loadscene in this case:
e.g.
<action name="goground">
set(hotspot[nadir].visible,true);
set(plugin[heli].visible,true);
tween(plugin[heli].alpha,1,1);
plugin[map].pantospot(%1);
loadpano(%2,null,MERGE,BLEND(2));
startup();
plugin[map].activatespot(%3);
delayedcall(1, hide_hover_image(););
</action>
or:
<action name="goground">
set(hotspot[nadir].visible,true);
set(plugin[heli].visible,true);
tween(plugin[heli].alpha,1,1);
plugin[map].pantospot(%1);
loadpano(%2,null,MERGE,BLEND(2));
loadscene(scene_lobby, null, MERGE);
plugin[map].activatespot(%3);
delayedcall(1, hide_hover_image(););
</action>
best regards,
Klaus