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1

Tuesday, February 22nd 2011, 8:07pm

Sound regulation for differents mp3

Hello.





I would like to know how can i change the volume for differents mp3 wich are playing at the same time. (Not the initial volume). For example sound(1) and sound(2) are playing and when I click on a button the sound(1) volume must set to 0.1 but the sound(2) still sound with volume=1.





Regards.

2

Wednesday, February 23rd 2011, 10:24pm

Hi,

that's currently not possible, but it will in the next version (1.0.8.14),
then there will be sound[id] objects which allow changing the sound properties (like volume) dynamically,
e.g. then it will be possible to write codes like this:

Source code

1
set(sound[s1].volume, 0.1);
or:

Source code

1
tween(sound[s1].volume, 0.1);


best regards,
Klaus

michel

Professional

Posts: 1,153

Location: ANDORRA

Occupation: TV

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3

Wednesday, February 23rd 2011, 10:43pm

Hi,

That's a good news *thumbup* !
It was a feature I've found missing. Thank's Klaus.

SAlut.

4

Thursday, February 24th 2011, 9:53am

when will it be possible

Hello.





I have to do a job and I need to know if I can include this option in the virtual tour. Then I would like to know if it is possible about the date in wich it would be possible.



Regards.

VN2011

Professional

Posts: 1,336

Location: Duluth MN

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5

Thursday, February 24th 2011, 3:02pm

klaus just relesed a new beta version yesterday it might be included in there.

6

Thursday, February 24th 2011, 4:22pm

stop doesn´t work

Hello again.



I downloaded the last beta version. And I am trying this line:



onclick="stopsound(sound[1]);tween(sound[100].volume, 1);set(plugin[play-pause].alpha,0);set(plugin[play-pause].enabled,false);set(plugin[resume].alpha,0);set(plugin[resume].enabled,false);set(plugin[play].alpha,1);set(plugin[play].enabled,true);"



it makes all ok but sound 1 doesn´t stop playing. And if I try with this:



onclick="stopsound(1);tween(sound[100].volume, 1);set(plugin[play-pause].alpha,0);set(plugin[play-pause].enabled,false);set(plugin[resume].alpha,0);set(plugin[resume].enabled,false);set(plugin[play].alpha,1);set(plugin[play].enabled,true);"





it takes an error:



remove - unknown array item - 1







Regards.

7

Friday, February 25th 2011, 10:44pm

Hi,

here a pre-release of the 1.0.8.14 soundinterface plugin documenation:

http://krpano.com/plugins/soundinterface/#top

I hope it makes it more clear how to use the sound[name] objects,

when you play a sound then that sound will get a name,
and this name must used to when using the sound[name] objects,
NOTE - numbers are not allowed as names!

e.g.

Source code

1
2
3
4
5
playsound(snd1, file.mp3);
...
tween(sound[snd1].volume,0.5);
...
stopsound(snd1);


best regards,
Klaus

jpdeglet69

Intermediate

Posts: 212

Location: France

Occupation: VR Maker and Document Management Expert

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8

Saturday, April 30th 2011, 5:01am

Hi,

here a pre-release of the 1.0.8.14 soundinterface plugin documenation:

http://krpano.com/plugins/soundinterface/#top

I hope it makes it more clear how to use the sound[name] objects,

when you play a sound then that sound will get a name,
and this name must used to when using the sound[name] objects,
NOTE - numbers are not allowed as names!

e.g.

Source code

1
2
3
4
5
playsound(snd1, file.mp3);
...
tween(sound[snd1].volume,0.5);
...
stopsound(snd1);


best regards,
Klaus


Sound object is a very usefull enhancement ! *thumbsup*

I have implement it, to share a same sound with changing volume and polar coordinates between different panoramas.
Here a "caving" example

Nevertheless, it seems that, for a same and unique sound, sound[name].volume and plugin[soundinterface].volume doesn't provide the same effect.
Best regards,
JPhD
VR-Guide®/Eleana CEO
https://vr-guide.online

This post has been edited 2 times, last edit by "jpdeglet69" (Apr 30th 2011, 5:52am)